ShipGenerator.cs 14 KB

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  1. using GadgetCore.API;
  2. using Ships.API;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Reflection;
  6. using UnityEngine;
  7. namespace Ships
  8. {
  9. internal enum ShipGeneratorObjectPoolType
  10. {
  11. SmallObject = 0,
  12. LargeObject = 1,
  13. FlyingEnemy = 2,
  14. BrokenItemMod = 3,
  15. BrokenChest = 4,
  16. OldChest = 5
  17. }
  18. public class ShipGenerator
  19. {
  20. private static readonly FieldInfo chunksField = typeof(SpawnerScript).GetField("chunks", BindingFlags.NonPublic | BindingFlags.Instance);
  21. private static readonly Material materialaBackLight = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("parallax.png") };
  22. private static readonly Material materialaParalex0 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bg0.png") };
  23. private static readonly Material materialaParalex1 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bg1.png") };
  24. private static readonly Material materialaParalex2 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bg2.png") };
  25. private static readonly Material materialaParalex3 = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bg3.png") };
  26. private static readonly Material materialaParalexStars = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bgStars.png") };
  27. private static readonly Material materialaParalexNone = new Material(Shader.Find("Unlit/Transparent")) { mainTexture = GadgetCoreAPI.LoadTexture2D("bgNone.png") };
  28. public static readonly FieldInfo networkStuffField = typeof(Chunk).GetField("networkStuff", BindingFlags.NonPublic | BindingFlags.Instance);
  29. public static readonly FieldInfo tempField = typeof(Chunk).GetField("temp", BindingFlags.NonPublic | BindingFlags.Instance);
  30. public static void Genarate(SpawnerScript s, int[] param)
  31. {
  32. try
  33. {
  34. GameScript.isTown = false;
  35. if (GameScript.districtLevel % 2 != 0)
  36. {
  37. GameScript.districtLevel++;
  38. }
  39. spawnLocations.Clear();
  40. s.backLights.SetActive(true);
  41. s.mainLight.SetActive(false);
  42. s.backLights.GetComponent<Renderer>().material = materialaBackLight;
  43. //s.mainLight.GetComponentInChildren<Light>().color = new Color(0.05f, 0.05f, 0.05f, 0.1f);
  44. s.bg[0].GetComponent<Renderer>().material = materialaParalexStars;
  45. s.bg[1].GetComponent<Renderer>().material = materialaParalexNone;
  46. s.bg[2].GetComponent<Renderer>().material = materialaParalexNone;
  47. s.bg[3].GetComponent<Renderer>().material = materialaParalexNone;
  48. var chunks = (GameObject[])chunksField.GetValue(s);
  49. var num = 0;
  50. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/Ships/ShipAEntrance"), new Vector3((float)(218 + 0 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
  51. num++;
  52. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/Ships/ShipAMain"), new Vector3((float)(218 + 0.75 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
  53. num++;
  54. spawnLocations.Add(new int[] { 7, 7, 2 });
  55. spawnLocations.Add(new int[] { 10, 7, 2 });
  56. spawnLocations.Add(new int[] { 16, 7, 2 });
  57. spawnLocations.Add(new int[] { 17, 4, 2 });
  58. Add4(4, 0);
  59. Add4(4, 5);
  60. Add4Floor(4, -5);
  61. Add4(10, 0);
  62. Add4(10, 5);
  63. Add4Floor(10, -5);
  64. Add4(20, 0);
  65. Add4(20, 5);
  66. Add4Floor(20, -5);
  67. Add4(26, 0);
  68. Add4(26, 5);
  69. Add4Floor(26, -5);
  70. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/Ships/ShipAMain"), new Vector3((float)(218 + 1.75 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
  71. num++;
  72. spawnLocations.Add(new int[] { 7 + 32, 7, (int)ShipGeneratorObjectPoolType.FlyingEnemy });
  73. spawnLocations.Add(new int[] { 10 + 32, 7, (int)ShipGeneratorObjectPoolType.FlyingEnemy });
  74. spawnLocations.Add(new int[] { 16 + 32, 7, (int)ShipGeneratorObjectPoolType.FlyingEnemy });
  75. spawnLocations.Add(new int[] { 17 + 32, 4, (int)ShipGeneratorObjectPoolType.FlyingEnemy });
  76. Add4(4 + 32, 0);
  77. Add4(4 + 32, 5);
  78. Add4Floor(4 + 32, -5);
  79. Add4(10 + 32, 0);
  80. Add4(10 + 32, 5);
  81. Add4Floor(10 + 32, -5);
  82. Add4(20 + 32, 0);
  83. Add4(20 + 32, 5);
  84. Add4Floor(20 + 32, -5);
  85. Add4(26 + 32, 0);
  86. Add4(26 + 32, 5);
  87. Add4Floor(26 + 32, -5);
  88. chunks[num] = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("z/Ships/ShipAExit"), new Vector3((float)(218 + 2.5 * 128), 0f, 5f), Quaternion.Euler(0f, 180f, 180f));
  89. num++;
  90. if (Network.isServer)
  91. {
  92. chunks[num] = new GameObject("chunk");
  93. var chunk = chunks[num].AddComponent<Chunk>();
  94. PopulateTown(chunk);
  95. num++;
  96. }
  97. }
  98. catch (System.Exception e) { Core.logger.LogConsole(e); }
  99. }
  100. private static void Add4(int x, int y)
  101. {
  102. var r = random.Next(8);
  103. switch (r)
  104. {
  105. case 0:
  106. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  107. break;
  108. case 1:
  109. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  110. break;
  111. case 2:
  112. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  113. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  114. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  115. break;
  116. case 3:
  117. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  118. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  119. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  120. break;
  121. case 4:
  122. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  123. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  124. break;
  125. case 5:
  126. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  127. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  128. break;
  129. case 6:
  130. if (random.Next(2) == 0)
  131. {
  132. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.BrokenItemMod });
  133. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.BrokenChest });
  134. }
  135. else
  136. {
  137. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.BrokenChest });
  138. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.BrokenItemMod });
  139. }
  140. break;
  141. case 7:
  142. if (random.Next(2) == 0)
  143. {
  144. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  145. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.OldChest });
  146. }
  147. else
  148. {
  149. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.OldChest });
  150. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.SmallObject });
  151. }
  152. break;
  153. }
  154. }
  155. private static void Add4Floor(int x, int y)
  156. {
  157. if (random.Next(2) == 0)
  158. Add4(x, y);
  159. else
  160. {
  161. var r = random.Next(5);
  162. switch (r)
  163. {
  164. case 0:
  165. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  166. break;
  167. case 1:
  168. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  169. break;
  170. case 2:
  171. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  172. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  173. break;
  174. case 3:
  175. spawnLocations.Add(new int[] { x + 1, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  176. spawnLocations.Add(new int[] { x + 3, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  177. break;
  178. case 4:
  179. spawnLocations.Add(new int[] { x + 0, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  180. spawnLocations.Add(new int[] { x + 2, y, (int)ShipGeneratorObjectPoolType.LargeObject });
  181. break;
  182. }
  183. }
  184. }
  185. private static List<int[]> spawnLocations = new List<int[]>();
  186. private static System.Random random = new System.Random();
  187. public static void PopulateTown(Chunk chunk)
  188. {
  189. var networkStuff = new GameObject[400];
  190. networkStuffField.SetValue(chunk, networkStuff);
  191. try
  192. {
  193. int temp = (int)tempField.GetValue(chunk);
  194. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenTeleporter"), new Vector3(248f - 4 * 1, -4f + 0.118f, 0.3f), Quaternion.identity, 0);
  195. temp++;
  196. foreach (var e in spawnLocations)
  197. {
  198. switch ((ShipGeneratorObjectPoolType)e[2])
  199. {
  200. case ShipGeneratorObjectPoolType.SmallObject:
  201. if (random.Next(30) == 0)
  202. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenItemMod"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  203. else if (random.Next(4) == 0)
  204. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenCrates1"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  205. else if (random.Next(3) == 0)
  206. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenCrates2"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  207. else if (random.Next(2) == 0)
  208. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenCrates3"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  209. else
  210. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenCrates4"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  211. break;
  212. case ShipGeneratorObjectPoolType.LargeObject:
  213. if (random.Next(6) == 0)
  214. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate1"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  215. else if (random.Next(5) == 0)
  216. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate2"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  217. else if (random.Next(4) == 0)
  218. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate3"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  219. else if (random.Next(3) == 0)
  220. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate4"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  221. else if (random.Next(2) == 0)
  222. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate5"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  223. else
  224. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenPirate6"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
  225. break;
  226. case ShipGeneratorObjectPoolType.FlyingEnemy:
  227. Network.Instantiate(Resources.Load("e/Ships/BrokenSliver"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
  228. break;
  229. case ShipGeneratorObjectPoolType.BrokenItemMod:
  230. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenItemMod"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  231. break;
  232. case ShipGeneratorObjectPoolType.BrokenChest:
  233. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenChest"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  234. break;
  235. case ShipGeneratorObjectPoolType.OldChest:
  236. networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/OldChest"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
  237. break;
  238. }
  239. if (networkStuff[temp] != null)
  240. temp++;
  241. }
  242. }
  243. catch (Exception e) { Core.logger.LogError(e); }
  244. GameScript.endPortal[3] = (GameObject)Network.Instantiate((GameObject)Resources.Load("portal"), new Vector3(248f + 4 * 38 + 128, -6.118f, 0f), Quaternion.identity, 0);
  245. GameScript.endPortalUA[3] = GameScript.endPortal[3].transform.GetChild(0).gameObject;
  246. GameScript.endPortal[3].GetComponent<NetworkView>().RPC("Activate", RPCMode.All, new object[0]);
  247. GameScript.endPortalUA[3].GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { 0, 0, 0 });
  248. }
  249. }
  250. }