Patch_Chunk_SpawnBiomeSlot.cs 1.8 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.Util;
  3. using HarmonyLib;
  4. using System.Collections;
  5. using System.Threading;
  6. using System.Windows.Threading;
  7. using UnityEngine;
  8. namespace Ships.Patches
  9. {
  10. [HarmonyPatch(typeof(Chunk))]
  11. [HarmonyPatch("SpawnBiomeSlot")]
  12. [HarmonyGadget("Ships")]
  13. public static class Patch_Chunk_SpawnBiomeSlot
  14. {
  15. [HarmonyPostfix]
  16. public static bool Prefix(Chunk __instance, int a, int i, int mid, ref GameObject[] ___spawnSpot, ref GameObject[] ___spawnSpotMid, ref GameObject[] ___networkStuff, ref int ___temp)
  17. {
  18. Transform transform;
  19. if (mid == 1)
  20. transform = ___spawnSpotMid[i].transform;
  21. else
  22. transform = ___spawnSpot[i].transform;
  23. int num = UnityEngine.Random.Range(0, 100);
  24. if (num < 3 && !Core.shipPorterPlaced)
  25. {
  26. Core.shipPorterPlaced = true;
  27. if (a == 0 || a == 1 || a == 2 || a == 3 || a == 4 || a == 5)
  28. {
  29. var portal = (GameObject)Network.Instantiate((GameObject)Resources.Load("portal"), transform.position + new Vector3(0, 1.5f - 0.05f, 0.2f), Quaternion.identity, 0);
  30. portal.name = "portal/5/obj";
  31. var iUA = portal.transform.GetChild(0).gameObject;
  32. portal.GetComponent<NetworkView>().RPC("Activate", RPCMode.All, new object[0]);
  33. iUA.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { Core.shipPlanet.GetID(), 0, 5 });
  34. ___networkStuff[___temp] = portal;
  35. ___temp++;
  36. var crates = (GameObject)Network.Instantiate(Resources.Load("obj/Ships/BrokenCrates1"), transform.position + new Vector3(2, 0, 0.2f), Quaternion.identity, 0);
  37. ___networkStuff[___temp] = crates;
  38. ___temp++;
  39. return false;
  40. }
  41. }
  42. return true;
  43. }
  44. }
  45. }