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- using GadgetCore.API;
- using Ships;
- using System;
- using System.Collections;
- using UnityEngine;
- public class OldChestScript : MonoBehaviour
- {
- private bool opened = false;
- private void Awake()
- {
- base.name = "chest";
- }
- private void Start()
- {
- }
- [RPC]
- private void Open()
- {
- if (!this.opened)
- {
- this.opened = true;
- base.GetComponent<NetworkView>().RPC("OpenMat", RPCMode.AllBuffered, new object[0]);
- this.DropItems();
- }
- }
- private void DropItems()
- {
- base.GetComponent<NetworkView>().RPC("DropLocal", RPCMode.All, new object[0]);
- }
- [RPC]
- private void DropLocal()
- {
- if (Menuu.curAugment == 12)
- StartCoroutine(DropLocalLoot());
- StartCoroutine(DropLocalLoot());
- }
- private IEnumerator DropLocalLoot()
- {
- yield return new WaitForSeconds(0.2f);
- var item = GadgetCoreAPI.EmptyItem();
- item.id = Core.itemOldTex.GetID();
- GadgetCoreAPI.DropItemLocal(gameObject.transform.position, item);
- yield return new WaitForSeconds(0.2f);
- GadgetCoreAPI.SpawnExp(gameObject.transform.position, 2);
- yield return new WaitForSeconds(0.2f);
- GadgetCoreAPI.SpawnExp(gameObject.transform.position, 10);
- yield return new WaitForSeconds(0.2f);
- GadgetCoreAPI.SpawnExp(gameObject.transform.position, 20);
- yield break;
- }
- private static Texture2D textureOldChestOpen = GadgetCoreAPI.LoadTexture2D("oldChestOpen.png");
- [RPC]
- private void OpenMat()
- {
- Menuu.characterStat[8]++;
- GameScript.cadetValue += 2;
- base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/chest"), Menuu.soundLevel / 10f);
- base.GetComponent<Collider>().enabled = false;
- Renderer renderer = gameObject.transform.GetChild(0).gameObject.GetComponentInChildren<Renderer>();
- renderer.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureOldChestOpen
- };
- }
- }
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