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- using GadgetCore.API;
- using GadgetCore.Util;
- using RecipeMenuCore.API;
- using Ships.Scripts;
- using System.Collections;
- using System.Reflection;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace Ships
- {
- [Gadget("Ships", LoadAfter: new string[] { "RecipeMenuCore" }, Dependencies: new string[] { "RecipeMenuCore" })]
- public class Ships : Gadget<Ships>
- {
- public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
- public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
- protected override void LoadConfig()
- {
- Config.Load();
- string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
- if (fileVersion != CONFIG_VERSION)
- {
- Config.Reset();
- Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
- }
- Config.Save();
- }
- public override string GetModDescription()
- {
- return "A mod that adds ships that can be reaided.";
- }
- protected override void Initialize()
- {
- Logger.Log("Ships v" + Info.Mod.Version);
- Core.logger = Logger;
- Texture2D texturePlanetIcon = GadgetCoreAPI.LoadTexture2D("planetShip.png");
- Texture2D texturePlanetPrevIcon = GadgetCoreAPI.LoadTexture2D("planetShipsPrev.png");
- Texture2D texturePortalSign = GadgetCoreAPI.LoadTexture2D("signShip.png");
- Texture2D textureBG = GadgetCoreAPI.LoadTexture2D("bgShips.png");
- Texture2D textureBGExtension = GadgetCoreAPI.LoadTexture2D("bgShipsExtension.png");
- Texture2D textureBGTop = GadgetCoreAPI.LoadTexture2D("bgShipsTop.png");
- Texture2D textureParalex = GadgetCoreAPI.LoadTexture2D("parallax.png");
- Texture2D textureParalex0 = GadgetCoreAPI.LoadTexture2D("bShipsbg0.png");
- Texture2D textureParalex1 = GadgetCoreAPI.LoadTexture2D("bShipsbg1.png");
- Texture2D textureParalex2 = GadgetCoreAPI.LoadTexture2D("bShipsbg2.png");
- Texture2D textureParalex3 = GadgetCoreAPI.LoadTexture2D("bShipsbg3.png");
- Texture2D textureEntrance = GadgetCoreAPI.LoadTexture2D("entranceShips.png");
- Texture2D textureSmallSide = GadgetCoreAPI.LoadTexture2D("sideSmallShips.png");
- Texture2D textureBigSide = GadgetCoreAPI.LoadTexture2D("sideBigShips.png");
- Texture2D textureMid0 = GadgetCoreAPI.LoadTexture2D("midShipsChunk0.png");
- Texture2D textureMid1 = GadgetCoreAPI.LoadTexture2D("midShipsChunk1.png");
- Texture2D textureScrapTrophy = GadgetCoreAPI.LoadTexture2D("iScrapTrophy.png");
- AudioClip audioShip = GadgetCoreAPI.LoadAudioClip("01_space.ogg");
- Core.shipPlanet = new PlanetInfo(PlanetType.SPECIAL, "Ship", new GadgetCore.Util.Tuple<int, int>[] { new GadgetCore.Util.Tuple<int, int>(1, 100) }, audioShip);
- var scrapYardPlanet = Core.shipPlanet;
- scrapYardPlanet.SetPortalInfo(texturePortalSign, texturePlanetPrevIcon, texturePlanetIcon);
- scrapYardPlanet.SetBackgroundInfo(textureParalex, textureParalex0, textureParalex1, textureParalex2, textureParalex3);
- scrapYardPlanet.SetTerrainInfo(textureEntrance, textureBG, textureMid0, textureMid1, textureBigSide, textureSmallSide);
- scrapYardPlanet.OnGenerateWorld += ShipGenerator.GenarateTown;
- scrapYardPlanet.OnGenerateTown += ShipGenerator.Genarate;
- scrapYardPlanet.Register("Ship");
- scrapYardPlanet.PortalUses = -1;
- Texture2D textureShipAEntranceFG = GadgetCoreAPI.LoadTexture2D("shipAEntranceFG.png");
- Texture2D textureShipAEntranceBG = GadgetCoreAPI.LoadTexture2D("shipAEntranceBG.png");
- CreateShipPart("ShipAEntrance", textureShipAEntranceFG, textureShipAEntranceBG, new int[][] {
- new int[] { 11, 5, 5, 1}
- , new int[] { 11, 5, 1, 6}
- , new int[] { 11, 10, 5, 1}
- }, new int[][] { }, 16, 16);
- Texture2D textureShipAMainFG = GadgetCoreAPI.LoadTexture2D("shipAMainFG.png");
- Texture2D textureShipAMainBG = GadgetCoreAPI.LoadTexture2D("shipAMainBG.png");
- CreateShipPart("ShipAMain", textureShipAMainFG, textureShipAMainBG, new int[][] {
- new int[] { 0, 0, 32, 1}
- , new int[] { 0, 15, 32, 1}
- , new int[] { 0, 0, 1, 6}
- , new int[] { 31, 0, 1, 6}
- , new int[] { 0, 10, 1, 6}
- , new int[] { 31, 10, 1, 6}
- , new int[] { 3, 5, 4, 1}
- , new int[] { 9, 5, 4, 1}
- , new int[] { 19, 5, 4, 1}
- , new int[] { 25, 5, 4, 1}
- , new int[] { 3, 10, 4, 1}
- , new int[] { 9, 10, 4, 1}
- , new int[] { 19, 10, 4, 1}
- , new int[] { 25, 10, 4, 1}
- }, new int[][] {
- new int[] { 3, 7, 0 }
- , new int[] { 6, 7, 1 }
- , new int[] { 25, 7, 1 }
- , new int[] { 28, 7, 0 }
- });
- Texture2D textureShipAExitFG = GadgetCoreAPI.LoadTexture2D("shipAExitFG.png");
- Texture2D textureShipAExitBG = GadgetCoreAPI.LoadTexture2D("shipAExitBG.png");
- CreateShipPart("ShipAExit", textureShipAExitFG, textureShipAExitBG, new int[][] {
- new int[] { 0, 5, 10, 1}
- , new int[] { 0, 10, 13, 1}
- , new int[] { 10, 6, 2, 1}
- , new int[] { 12, 7, 1, 4}
- }, new int[][] {
- new int[] { 5, 7, 0 }
- }, 16, 16);
- Texture2D textureShuttleMainFG = GadgetCoreAPI.LoadTexture2D("shuttleMainFG.png");
- Texture2D textureShuttleMainBG = GadgetCoreAPI.LoadTexture2D("shuttleMainBG.png");
- CreateShipPart("ShuttleMain", textureShuttleMainFG, textureShuttleMainBG, new int[][] {
- new int[] { 3, 5, 10, 1}
- , new int[] { 3, 10, 11, 1}
- , new int[] { 3, 5, 1, 5}
- , new int[] { 13, 6, 1, 1}
- , new int[] { 14, 7, 1, 3}
- }, new int[][] {
- new int[] { 5, 7, 0 }
- }, 16, 16);
- CreateObject("BrokenTeleporter", GadgetCoreAPI.LoadTexture2D("brokenTeleporter.png"), true);
- CreateBrakableObject("BrokenPirate1", GadgetCoreAPI.LoadTexture2D("brokenPirate1.png"), true);
- CreateBrakableObject("BrokenPirate2", GadgetCoreAPI.LoadTexture2D("brokenPirate2.png"), true);
- CreateBrakableObject("BrokenPirate3", GadgetCoreAPI.LoadTexture2D("brokenPirate3.png"), true);
- CreateBrakableObject("BrokenPirate4", GadgetCoreAPI.LoadTexture2D("brokenPirate4.png"), true);
- CreateBrakableObject("BrokenPirate5", GadgetCoreAPI.LoadTexture2D("brokenPirate5.png"), true);
- CreateBrakableObject("BrokenPirate6", GadgetCoreAPI.LoadTexture2D("brokenPirate6.png"), true);
- CreateBrakableObject("BrokenCrates1", GadgetCoreAPI.LoadTexture2D("brokenCrates1.png"));
- CreateBrakableObject("BrokenCrates2", GadgetCoreAPI.LoadTexture2D("brokenCrates2.png"));
- CreateBrakableObject("BrokenCrates3", GadgetCoreAPI.LoadTexture2D("brokenCrates3.png"));
- CreateBrakableObject("BrokenCrates4", GadgetCoreAPI.LoadTexture2D("brokenCrates4.png"));
- CreateBrakableObject("BrokenItemMod", GadgetCoreAPI.LoadTexture2D("brokenItemMod.png"));
- CreateBrakableObject("BrokenChest", GadgetCoreAPI.LoadTexture2D("brokenChest.png"));
- CreateSliverEnemy("BrokenSliver", GadgetCoreAPI.LoadTexture2D("brokenSliverHead.png"), GadgetCoreAPI.LoadTexture2D("brokenSliverBody.png"), GadgetCoreAPI.LoadTexture2D("brokenSliverTail.png"));
- CreateDroidEnemy("BrokenDroid", GadgetCoreAPI.LoadTexture2D("droid.png"));
- CreateLaserHazard("LazerHazard", GadgetCoreAPI.LoadTexture2D("brokenLaser.png"));
- ItemInfo itemInfo = new ItemInfo(ItemType.GENERIC, "port5", "", null as Texture2D).Register("port5");
- TileInfo tile = new TileInfo(TileType.INTERACTIVE, null as Texture2D, new GameObject("port5"), itemInfo).Register("port5");
- CreateOldChest("OldChest", GadgetCoreAPI.LoadTexture2D("oldChest.png"));
- Core.itemOldTex = new ItemInfo(ItemType.GENERIC, "Old Tec", "Some piece of old\ntechnology", GadgetCoreAPI.LoadTexture2D("iOldTec.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTex, "oldtec");
- Core.itemOldTexShield = new ItemInfo(ItemType.OFFHAND, "Old Tec Shield", "", GadgetCoreAPI.LoadTexture2D("iOldTecShield.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
- HeldTex: GadgetCoreAPI.LoadTexture2D("iOldTecShield.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTexShield, "oldtecshield");
- Core.itemOldTexHelmet = new ItemInfo(ItemType.HELMET, "Old Tec Helmet", "", GadgetCoreAPI.LoadTexture2D("iOldTecHelmet.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
- HeadTex: GadgetCoreAPI.LoadTexture2D("hOldTecHelmet.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTexHelmet, "oldtechelmet");
- Core.itemOldTexArmor = new ItemInfo(ItemType.ARMOR, "Old Tec Armor", "", GadgetCoreAPI.LoadTexture2D("iOldTecArmor.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
- BodyTex: GadgetCoreAPI.LoadTexture2D("bOldTecArmor.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aOldTecArmor.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTexArmor, "oldtecarmor");
- Core.itemOldTexDroid = new ItemInfo(ItemType.DROID, "Old Tec Droid", "", GadgetCoreAPI.LoadTexture2D("iOldTecDroid.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
- BodyTex: GadgetCoreAPI.LoadTexture2D("dOldTecDroidBase.png"), HeadTex: GadgetCoreAPI.LoadTexture2D("dOldTecDroidTop.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTexDroid, "oldtecdroid");
- Core.itemOldTexMod = new ItemInfo(ItemType.MOD, "GearModStackSize+", "GEAR MOD\nAttach to weapons\nand armor in Mech City.", GadgetCoreAPI.LoadTexture2D("iOldTecMod.png"));
- ItemRegistry.Singleton.Register(Core.itemOldTexMod, "oldtecmod");
- var recipePage = new RecipePage(RecipePageType.UniversalCrafter, "Old Tec", GadgetCoreAPI.LoadTexture2D("recipesOldTec")).Register();
- recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 133, Core.itemOldTexShield.GetID(), allwaysShowInput: true));
- recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 123, Core.itemOldTexHelmet.GetID(), allwaysShowInput: true));
- recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 103, Core.itemOldTexArmor.GetID(), allwaysShowInput: true));
- recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 113, Core.itemOldTexDroid.GetID(), allwaysShowInput: true));
- recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 210, Core.itemOldTexMod.GetID(), allwaysShowInput: true));
- var universalCrafter = ((CraftMenuInfo)MenuRegistry.Singleton["Gadget Core:Crafter Menu"]);
- universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
- Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 133 }, new Item(Core.itemOldTexShield.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
- universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
- Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 123 }, new Item(Core.itemOldTexHelmet.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
- universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
- Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 103 }, new Item(Core.itemOldTexArmor.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
- universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
- Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 113 }, new Item(Core.itemOldTexDroid.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
- universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
- Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 210 }, new Item(Core.itemOldTexMod.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
- tile.OnInteract += Tile_OnInteract;
- }
- private IEnumerator Tile_OnInteract()
- {
- InstanceTracker.PlayerScript.Portal(5);
- yield break;
- }
- private void CreateShipPart(string name, Texture texture, Texture textureBG, int[][] collisions, int[][] lamp, int tileW = 32, int tileH = 16)
- {
- var gameObject = Object.Instantiate((GameObject)Resources.Load("z/chunk"));
- gameObject.transform.localScale = new Vector3(tileW * 2, tileH * 2, 1);
- var rendererBody = gameObject.GetComponentInChildren<Renderer>();
- rendererBody.material = new Material(Shader.Find("Transparent/Diffuse"))
- {
- mainTexture = texture
- };
- for (int i = 0; i < 6; i++)
- GameObject.DestroyImmediate(gameObject.transform.GetChild(0).gameObject);
- for (int i = 0; i < 16; i++)
- GameObject.DestroyImmediate(gameObject.transform.GetChild(1).gameObject);
- for (int i = 0; i < 7; i++)
- GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject);
- Component.DestroyImmediate(gameObject.GetComponent<Chunk>());
- var bgRenderObject = GameObject.Instantiate(gameObject);
- for (int i = 0; i < bgRenderObject.transform.childCount; i++)
- GameObject.DestroyImmediate(bgRenderObject.transform.GetChild(0).gameObject);
- bgRenderObject.transform.SetParent(gameObject.transform);
- bgRenderObject.transform.localScale = new Vector3(1, 1, 1);
- bgRenderObject.transform.localPosition = new Vector3(0, 0, -0.3f);
- var rendererBG = bgRenderObject.GetComponent<Renderer>();
- rendererBG.material = new Material(Shader.Find("Transparent/Diffuse"))
- {
- mainTexture = textureBG
- };
- GameObject root = gameObject.transform.GetChild(0).gameObject;
- GameObject inst = root.transform.GetChild(0).gameObject;
- for (int i = 0; i < collisions.Length; i++)
- {
- GameObject entry = GameObject.Instantiate(inst);
- entry.transform.SetParent(root.transform);
- int[] coll = collisions[i];
- float w = coll[2] * (2.0f / tileW);
- float h = coll[3] * (2.0f / tileH);
- float x = coll[0] * (2.0f / tileW) + w / 2;
- float y = coll[1] * (2.0f / tileH) + h / 2;
- entry.transform.localScale = new Vector3(w, h, 1);
- entry.transform.localPosition = new Vector3(x - 1, y - 1, 0);
- }
- for (int i = 0; i < lamp.Length; i++)
- {
- int[] coll = lamp[i];
- float w = (2.0f / tileW);
- float h = (2.0f / tileH);
- int type = coll[2];
- float x = coll[0] * (2.0f / tileW) + w / 2;
- float y = coll[1] * (2.0f / tileH) + h / 2;
- GameObject entry = null;
- if (type == 0)
- entry = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/" + 2401));
- if (type == 1)
- entry = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/" + 2402));
- entry.transform.SetParent(root.transform);
- entry.transform.localScale = new Vector3(w / 4, h / 4, 1);
- entry.transform.localPosition = new Vector3(x - 1, y - 1, -1);
- }
- GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject);
- GadgetCoreAPI.AddCustomResource("z/Ships/" + name, gameObject);
- }
- private void CreateObject(string name, Texture2D texture, bool large = false)
- {
- GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/2501"));
- Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
- renderer.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = texture
- };
- if (large)
- gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x * 2, gameObject.transform.localScale.y * 2, 1);
- GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, gameObject);
- }
- private void CreateBrakableObject(string name, Texture2D texture, bool large = false, ObjectType type = ObjectType.ORE)
- {
- var i = new ObjectInfo(type, new Item(57, 1, 0, 0, 0, new int[3], new int[3]), 16, texture).Register(name);
- if (large)
- {
- var t = i.Object.transform.GetChild(0);
- t.localScale = new Vector3(4, 4, 1);
- }
- GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, i.Object);
- Core.spawnObjects.Add(i.GetID());
- }
- private void CreateSliverEnemy(string name, Texture2D textureHead, Texture2D textureBody, Texture2D textureTail)
- {
- GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("e/sliver"));
- Renderer rendererHead = gameObject.transform.GetChild(4).GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
- rendererHead.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureHead
- };
- Renderer rendererBody = gameObject.transform.GetChild(4).GetChild(0).GetChild(1).GetComponentInChildren<Renderer>();
- rendererBody.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureBody
- };
- Renderer rendererTail = gameObject.transform.GetChild(4).GetChild(0).GetChild(2).GetComponentInChildren<Renderer>();
- rendererTail.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureTail
- };
- GadgetCoreAPI.AddCustomResource("e/Ships/" + name, gameObject);
- }
- private void CreateDroidEnemy(string name, Texture2D texture)
- {
- GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("e/wisp"));
- gameObject.name = name;
- gameObject.transform.GetChild(0).GetChild(0).gameObject.name = name;
- Renderer rendererHead = gameObject.transform.GetChild(0).GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
- rendererHead.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = texture
- };
- GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).GetChild(1).gameObject);
- Component.DestroyImmediate(gameObject.GetComponent<WispScript>());
- gameObject.AddComponent<AttackDroidScript>();
- gameObject.transform.GetChild(1).gameObject.SetActive(true);
- gameObject.transform.GetChild(1).localScale = new Vector3(65, 40, 1);
- AnimationClip clip = new AnimationClip
- {
- name = "spinn",
- wrapMode = WrapMode.Once,
- legacy = true
- };
- clip.SetCurve("", typeof(Transform), "localEulerAngles.z", AnimationCurve.Linear(0, 0, 0.5f, 360));
- var animation = gameObject.transform.GetChild(0).gameObject.AddComponent<Animation>();
- animation.AddClip(clip, "spinn");
- animation.clip = clip;
- GadgetCoreAPI.AddCustomResource("e/Ships/" + name, gameObject);
- }
- private void CreateLaserHazard(string name, Texture2D texture)
- {
- GameObject gameObjectWisp = Object.Instantiate<GameObject>((GameObject)Resources.Load("e/wisp"));
- var gameObject = gameObjectWisp.transform.GetChild(0).GetChild(0).GetChild(0).gameObject;
- gameObjectWisp.transform.GetChild(3).SetParent(gameObject.transform);
- gameObject.transform.SetParent(null);
- GameObject.DestroyImmediate(gameObjectWisp);
- gameObject.name = name;
- Renderer rendererHead = gameObject.GetComponentInChildren<Renderer>();
- rendererHead.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = texture
- };
- gameObject.AddComponent<BrokenLaserScript>();
- var haz = gameObject.transform.GetChild(0).GetComponent<HazardScript>();
- haz.damage = 3;
- gameObject.transform.localScale = new Vector3(2f, 8f, 1);
- gameObject.transform.localRotation = Quaternion.Euler(0, 180, 0);
- gameObject.transform.GetChild(0).localScale = new Vector3(1, 1, 1);
- var trigger = gameObject.transform.GetChild(0).GetComponent<BoxCollider>();
- trigger.size = new Vector3(0.6f, 2, 1);
- trigger.isTrigger = true;
- var collider = gameObject.transform.GetChild(0).gameObject.AddComponent<BoxCollider>();
- collider.size = new Vector3(0.3f, 2, 1);
- collider.isTrigger = false;
- GadgetCoreAPI.AddCustomResource("haz/Ships/" + name, gameObject);
- }
- private void CreateOldChest(string name, Texture texture)
- {
- GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("obj/chest"));
- Renderer renderer = gameObject.transform.GetChild(0).gameObject.GetComponentInChildren<Renderer>();
- renderer.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = texture
- };
- Component.DestroyImmediate(gameObject.GetComponent<ChestScript>());
- gameObject.AddComponent<OldChestScript>();
- GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, gameObject);
- }
- }
- }
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