Patch_GameScript_InitializeDroids.cs 616 B

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  1. using GadgetCore.API;
  2. using HarmonyLib;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace Subworlds.Patches
  6. {
  7. [HarmonyPatch(typeof(GameScript))]
  8. [HarmonyPatch("InitializeDroids")]
  9. [HarmonyGadget("SubworldCore")]
  10. public static class Patch_GameScript_InitializeDroids
  11. {
  12. [HarmonyPostfix]
  13. public static void Postfix(GameScript __instance, Item[] ___inventory, GameObject[] ___droid)
  14. {
  15. if (MenuScript.player)
  16. {
  17. for (int i = 42; i < 45; i++)
  18. {
  19. if (___inventory[i].id >= 1000)
  20. {
  21. ___droid[i - 42].SendMessage("SetStats", ___inventory[i].id);
  22. }
  23. }
  24. }
  25. }
  26. }
  27. }