Ships.cs 17 KB

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  1. using GadgetCore.API;
  2. using GadgetCore.Util;
  3. using RecipeMenuCore.API;
  4. using System.Collections;
  5. using System.Reflection;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. namespace Ships
  9. {
  10. [Gadget("Ships", LoadAfter: new string[] { "RecipeMenuCore" }, Dependencies: new string[] { "RecipeMenuCore" })]
  11. public class Ships : Gadget<Ships>
  12. {
  13. public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
  14. public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
  15. protected override void LoadConfig()
  16. {
  17. Config.Load();
  18. string fileVersion = Config.ReadString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
  19. if (fileVersion != CONFIG_VERSION)
  20. {
  21. Config.Reset();
  22. Config.WriteString("ConfigVersion", CONFIG_VERSION, comments: "The Config Version (not to be confused with mod version)");
  23. }
  24. Config.Save();
  25. }
  26. public override string GetModDescription()
  27. {
  28. return "A mod that adds ships that can be reaided.";
  29. }
  30. protected override void Initialize()
  31. {
  32. Logger.Log("Ships v" + Info.Mod.Version);
  33. Core.logger = Logger;
  34. Texture2D texturePlanetIcon = GadgetCoreAPI.LoadTexture2D("planetShip.png");
  35. Texture2D texturePlanetPrevIcon = GadgetCoreAPI.LoadTexture2D("planetShipsPrev.png");
  36. Texture2D texturePortalSign = GadgetCoreAPI.LoadTexture2D("signShip.png");
  37. Texture2D textureBG = GadgetCoreAPI.LoadTexture2D("bgShips.png");
  38. Texture2D textureBGExtension = GadgetCoreAPI.LoadTexture2D("bgShipsExtension.png");
  39. Texture2D textureBGTop = GadgetCoreAPI.LoadTexture2D("bgShipsTop.png");
  40. Texture2D textureParalex = GadgetCoreAPI.LoadTexture2D("parallax.png");
  41. Texture2D textureParalex0 = GadgetCoreAPI.LoadTexture2D("bShipsbg0.png");
  42. Texture2D textureParalex1 = GadgetCoreAPI.LoadTexture2D("bShipsbg1.png");
  43. Texture2D textureParalex2 = GadgetCoreAPI.LoadTexture2D("bShipsbg2.png");
  44. Texture2D textureParalex3 = GadgetCoreAPI.LoadTexture2D("bShipsbg3.png");
  45. Texture2D textureEntrance = GadgetCoreAPI.LoadTexture2D("entranceShips.png");
  46. Texture2D textureSmallSide = GadgetCoreAPI.LoadTexture2D("sideSmallShips.png");
  47. Texture2D textureBigSide = GadgetCoreAPI.LoadTexture2D("sideBigShips.png");
  48. Texture2D textureMid0 = GadgetCoreAPI.LoadTexture2D("midShipsChunk0.png");
  49. Texture2D textureMid1 = GadgetCoreAPI.LoadTexture2D("midShipsChunk1.png");
  50. Texture2D textureScrapTrophy = GadgetCoreAPI.LoadTexture2D("iScrapTrophy.png");
  51. AudioClip audioShip = GadgetCoreAPI.LoadAudioClip("01_space.ogg");
  52. Core.shipPlanet = new PlanetInfo(PlanetType.SPECIAL, "Ship", new GadgetCore.Util.Tuple<int, int>[] { new GadgetCore.Util.Tuple<int, int>(1, 100) }, audioShip);
  53. var scrapYardPlanet = Core.shipPlanet;
  54. scrapYardPlanet.SetPortalInfo(texturePortalSign, texturePlanetPrevIcon, texturePlanetIcon);
  55. scrapYardPlanet.SetBackgroundInfo(textureParalex, textureParalex0, textureParalex1, textureParalex2, textureParalex3);
  56. scrapYardPlanet.SetTerrainInfo(textureEntrance, textureBG, textureMid0, textureMid1, textureBigSide, textureSmallSide);
  57. scrapYardPlanet.OnGenerateWorld += ShipGenerator.Genarate;
  58. scrapYardPlanet.OnGenerateTown += ShipGenerator.Genarate;
  59. scrapYardPlanet.Register("Ship");
  60. scrapYardPlanet.PortalUses = -1;
  61. Texture2D textureShipAEntranceFG = GadgetCoreAPI.LoadTexture2D("shipAEntranceFG.png");
  62. Texture2D textureShipAEntranceBG = GadgetCoreAPI.LoadTexture2D("shipAEntranceBG.png");
  63. CreateShipPart("ShipAEntrance", textureShipAEntranceFG, textureShipAEntranceBG, new int[][] {
  64. new int[] { 11, 5, 5, 1}
  65. , new int[] { 11, 5, 1, 6}
  66. , new int[] { 11, 10, 5, 1}
  67. }, new int[][] { }, 16, 16);
  68. Texture2D textureShipAMainFG = GadgetCoreAPI.LoadTexture2D("shipAMainFG.png");
  69. Texture2D textureShipAMainBG = GadgetCoreAPI.LoadTexture2D("shipAMainBG.png");
  70. CreateShipPart("ShipAMain", textureShipAMainFG, textureShipAMainBG, new int[][] {
  71. new int[] { 0, 0, 32, 1}
  72. , new int[] { 0, 15, 32, 1}
  73. , new int[] { 0, 0, 1, 6}
  74. , new int[] { 31, 0, 1, 6}
  75. , new int[] { 0, 10, 1, 6}
  76. , new int[] { 31, 10, 1, 6}
  77. , new int[] { 3, 5, 4, 1}
  78. , new int[] { 9, 5, 4, 1}
  79. , new int[] { 19, 5, 4, 1}
  80. , new int[] { 25, 5, 4, 1}
  81. , new int[] { 3, 10, 4, 1}
  82. , new int[] { 9, 10, 4, 1}
  83. , new int[] { 19, 10, 4, 1}
  84. , new int[] { 25, 10, 4, 1}
  85. }, new int[][] {
  86. new int[] { 3, 7, 0 }
  87. , new int[] { 6, 7, 1 }
  88. , new int[] { 25, 7, 1 }
  89. , new int[] { 28, 7, 0 }
  90. });
  91. Texture2D textureShipAExitFG = GadgetCoreAPI.LoadTexture2D("shipAExitFG.png");
  92. Texture2D textureShipAExitBG = GadgetCoreAPI.LoadTexture2D("shipAExitBG.png");
  93. CreateShipPart("ShipAExit", textureShipAExitFG, textureShipAExitBG, new int[][] {
  94. new int[] { 0, 5, 10, 1}
  95. , new int[] { 0, 10, 13, 1}
  96. , new int[] { 10, 6, 2, 1}
  97. , new int[] { 12, 7, 1, 4}
  98. }, new int[][] {
  99. new int[] { 5, 7, 0 }
  100. }, 16, 16);
  101. CreateObject("BrokenTeleporter", GadgetCoreAPI.LoadTexture2D("brokenTeleporter.png"), true);
  102. CreateBrakableObject("BrokenPirate1", GadgetCoreAPI.LoadTexture2D("brokenPirate1.png"), true);
  103. CreateBrakableObject("BrokenPirate2", GadgetCoreAPI.LoadTexture2D("brokenPirate2.png"), true);
  104. CreateBrakableObject("BrokenPirate3", GadgetCoreAPI.LoadTexture2D("brokenPirate3.png"), true);
  105. CreateBrakableObject("BrokenPirate4", GadgetCoreAPI.LoadTexture2D("brokenPirate4.png"), true);
  106. CreateBrakableObject("BrokenPirate5", GadgetCoreAPI.LoadTexture2D("brokenPirate5.png"), true);
  107. CreateBrakableObject("BrokenPirate6", GadgetCoreAPI.LoadTexture2D("brokenPirate6.png"), true);
  108. CreateBrakableObject("BrokenCrates1", GadgetCoreAPI.LoadTexture2D("brokenCrates1.png"));
  109. CreateBrakableObject("BrokenCrates2", GadgetCoreAPI.LoadTexture2D("brokenCrates2.png"));
  110. CreateBrakableObject("BrokenCrates3", GadgetCoreAPI.LoadTexture2D("brokenCrates3.png"));
  111. CreateBrakableObject("BrokenCrates4", GadgetCoreAPI.LoadTexture2D("brokenCrates4.png"));
  112. CreateBrakableObject("BrokenItemMod", GadgetCoreAPI.LoadTexture2D("brokenItemMod.png"));
  113. CreateBrakableObject("BrokenChest", GadgetCoreAPI.LoadTexture2D("brokenChest.png"));
  114. CreateSliverEnemy("BrokenSliver", GadgetCoreAPI.LoadTexture2D("brokenSliverHead.png"), GadgetCoreAPI.LoadTexture2D("brokenSliverBody.png"), GadgetCoreAPI.LoadTexture2D("brokenSliverTail.png"));
  115. ItemInfo itemInfo = new ItemInfo(ItemType.GENERIC, "port5", "", null as Texture2D).Register("port5");
  116. TileInfo tile = new TileInfo(TileType.INTERACTIVE, null as Texture2D, new GameObject("port5"), itemInfo).Register("port5");
  117. CreateOldChest("OldChest", GadgetCoreAPI.LoadTexture2D("oldChest.png"));
  118. Core.itemOldTex = new ItemInfo(ItemType.GENERIC, "Old Tec", "Some peace of old\ntechnology", GadgetCoreAPI.LoadTexture2D("iOldTec.png"));
  119. ItemRegistry.Singleton.Register(Core.itemOldTex, "oldtec");
  120. Core.itemOldTexShield = new ItemInfo(ItemType.OFFHAND, "Old Tec Shield", "", GadgetCoreAPI.LoadTexture2D("iOldTecShield.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
  121. HeldTex: GadgetCoreAPI.LoadTexture2D("iOldTecShield.png"));
  122. ItemRegistry.Singleton.Register(Core.itemOldTexShield, "oldtecshield");
  123. Core.itemOldTexHelmet = new ItemInfo(ItemType.HELMET, "Old Tec Helmet", "", GadgetCoreAPI.LoadTexture2D("iOldTecHelmet.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
  124. HeadTex: GadgetCoreAPI.LoadTexture2D("hOldTecHelmet.png"));
  125. ItemRegistry.Singleton.Register(Core.itemOldTexHelmet, "oldtechelmet");
  126. Core.itemOldTexArmor = new ItemInfo(ItemType.ARMOR, "Old Tec Armor", "", GadgetCoreAPI.LoadTexture2D("iOldTecArmor.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
  127. BodyTex: GadgetCoreAPI.LoadTexture2D("bOldTecArmor.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aOldTecArmor.png"));
  128. ItemRegistry.Singleton.Register(Core.itemOldTexArmor, "oldtecarmor");
  129. Core.itemOldTexDroid = new ItemInfo(ItemType.DROID, "Old Tec Droid", "", GadgetCoreAPI.LoadTexture2D("iOldTecDroid.png"), Stats: new EquipStats(1, 1, 1, 1, 3, 0),
  130. BodyTex: GadgetCoreAPI.LoadTexture2D("dOldTecDroidBase.png"), HeadTex: GadgetCoreAPI.LoadTexture2D("dOldTecDroidTop.png"));
  131. ItemRegistry.Singleton.Register(Core.itemOldTexDroid, "oldtecdroid");
  132. Core.itemOldTexMod = new ItemInfo(ItemType.MOD, "GearModStackSize+", "GEAR MOD\nAttach to weapons\nand armor in Mech City.", GadgetCoreAPI.LoadTexture2D("iOldTecMod.png"));
  133. ItemRegistry.Singleton.Register(Core.itemOldTexMod, "oldtecmod");
  134. var recipePage = new RecipePage(RecipePageType.UniversalCrafter, "Old Tec", GadgetCoreAPI.LoadTexture2D("recipesOldTec")).Register();
  135. recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 133, Core.itemOldTexShield.GetID(), allwaysShowInput: true));
  136. recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 123, Core.itemOldTexHelmet.GetID(), allwaysShowInput: true));
  137. recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 103, Core.itemOldTexArmor.GetID(), allwaysShowInput: true));
  138. recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 113, Core.itemOldTexDroid.GetID(), allwaysShowInput: true));
  139. recipePage.AddRecipePageEntry(new RecipePageEntry(Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 210, Core.itemOldTexMod.GetID(), allwaysShowInput: true));
  140. var universalCrafter = ((CraftMenuInfo)MenuRegistry.Singleton["Gadget Core:Crafter Menu"]);
  141. universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
  142. Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 133 }, new Item(Core.itemOldTexShield.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
  143. universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
  144. Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 123 }, new Item(Core.itemOldTexHelmet.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
  145. universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
  146. Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 103 }, new Item(Core.itemOldTexArmor.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
  147. universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
  148. Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 113 }, new Item(Core.itemOldTexDroid.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
  149. universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
  150. Tuple.Create(new int[] { Core.itemOldTex.GetID(), Core.itemOldTex.GetID(), 210 }, new Item(Core.itemOldTexMod.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
  151. tile.OnInteract += Tile_OnInteract;
  152. }
  153. private IEnumerator Tile_OnInteract()
  154. {
  155. InstanceTracker.PlayerScript.Portal(5);
  156. yield break;
  157. }
  158. private void CreateShipPart(string name, Texture texture, Texture textureBG, int[][] collisions, int[][] lamp, int tileW = 32, int tileH = 16)
  159. {
  160. var gameObject = Object.Instantiate((GameObject)Resources.Load("z/chunk"));
  161. gameObject.transform.localScale = new Vector3(tileW * 2, tileH * 2, 1);
  162. var rendererBody = gameObject.GetComponentInChildren<Renderer>();
  163. rendererBody.material = new Material(Shader.Find("Transparent/Diffuse"))
  164. {
  165. mainTexture = texture
  166. };
  167. for (int i = 0; i < 6; i++)
  168. GameObject.DestroyImmediate(gameObject.transform.GetChild(0).gameObject);
  169. for (int i = 0; i < 16; i++)
  170. GameObject.DestroyImmediate(gameObject.transform.GetChild(1).gameObject);
  171. for (int i = 0; i < 7; i++)
  172. GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject);
  173. Component.DestroyImmediate(gameObject.GetComponent<Chunk>());
  174. var bgRenderObject = GameObject.Instantiate(gameObject);
  175. for (int i = 0; i < bgRenderObject.transform.childCount; i++)
  176. GameObject.DestroyImmediate(bgRenderObject.transform.GetChild(0).gameObject);
  177. bgRenderObject.transform.SetParent(gameObject.transform);
  178. bgRenderObject.transform.localScale = new Vector3(1, 1, 1);
  179. bgRenderObject.transform.localPosition = new Vector3(0, 0, -0.3f);
  180. var rendererBG = bgRenderObject.GetComponent<Renderer>();
  181. rendererBG.material = new Material(Shader.Find("Transparent/Diffuse"))
  182. {
  183. mainTexture = textureBG
  184. };
  185. GameObject root = gameObject.transform.GetChild(0).gameObject;
  186. GameObject inst = root.transform.GetChild(0).gameObject;
  187. for (int i = 0; i < collisions.Length; i++)
  188. {
  189. GameObject entry = GameObject.Instantiate(inst);
  190. entry.transform.SetParent(root.transform);
  191. int[] coll = collisions[i];
  192. float w = coll[2] * (2.0f / tileW);
  193. float h = coll[3] * (2.0f / tileH);
  194. float x = coll[0] * (2.0f / tileW) + w / 2;
  195. float y = coll[1] * (2.0f / tileH) + h / 2;
  196. entry.transform.localScale = new Vector3(w, h, 1);
  197. entry.transform.localPosition = new Vector3(x - 1, y - 1, 0);
  198. }
  199. for (int i = 0; i < lamp.Length; i++)
  200. {
  201. int[] coll = lamp[i];
  202. float w = (2.0f / tileW);
  203. float h = (2.0f / tileH);
  204. int type = coll[2];
  205. float x = coll[0] * (2.0f / tileW) + w / 2;
  206. float y = coll[1] * (2.0f / tileH) + h / 2;
  207. GameObject entry = null;
  208. if (type == 0)
  209. entry = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/" + 2401));
  210. if (type == 1)
  211. entry = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/" + 2402));
  212. entry.transform.SetParent(root.transform);
  213. entry.transform.localScale = new Vector3(w / 4, h / 4, 1);
  214. entry.transform.localPosition = new Vector3(x - 1, y - 1, -1);
  215. }
  216. GameObject.DestroyImmediate(gameObject.transform.GetChild(0).GetChild(0).gameObject);
  217. GadgetCoreAPI.AddCustomResource("z/Ships/" + name, gameObject);
  218. }
  219. private void CreateObject(string name, Texture2D texture, bool large = false)
  220. {
  221. GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("prop/2501"));
  222. Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
  223. renderer.material = new Material(Shader.Find("Unlit/Transparent"))
  224. {
  225. mainTexture = texture
  226. };
  227. if (large)
  228. gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x * 2, gameObject.transform.localScale.y * 2, 1);
  229. GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, gameObject);
  230. }
  231. private void CreateBrakableObject(string name, Texture2D texture, bool large = false, ObjectType type = ObjectType.ORE)
  232. {
  233. var i = new ObjectInfo(type, new Item(57, 1, 0, 0, 0, new int[3], new int[3]), 16, texture).Register(name);
  234. if (large)
  235. {
  236. var t = i.Object.transform.GetChild(0);
  237. t.localScale = new Vector3(4, 4, 1);
  238. }
  239. GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, i.Object);
  240. Core.spawnObjects.Add(i.GetID());
  241. }
  242. private void CreateSliverEnemy(string name, Texture2D textureHead, Texture2D textureBody, Texture2D textureTail)
  243. {
  244. GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("e/sliver"));
  245. Renderer rendererHead = gameObject.transform.GetChild(4).GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
  246. rendererHead.material = new Material(Shader.Find("Unlit/Transparent"))
  247. {
  248. mainTexture = textureHead
  249. };
  250. Renderer rendererBody = gameObject.transform.GetChild(4).GetChild(0).GetChild(1).GetComponentInChildren<Renderer>();
  251. rendererBody.material = new Material(Shader.Find("Unlit/Transparent"))
  252. {
  253. mainTexture = textureBody
  254. };
  255. Renderer rendererTail = gameObject.transform.GetChild(4).GetChild(0).GetChild(2).GetComponentInChildren<Renderer>();
  256. rendererTail.material = new Material(Shader.Find("Unlit/Transparent"))
  257. {
  258. mainTexture = textureTail
  259. };
  260. GadgetCoreAPI.AddCustomResource("e/Ships/" + name, gameObject);
  261. }
  262. private void CreateOldChest(string name, Texture texture)
  263. {
  264. GameObject gameObject = Object.Instantiate<GameObject>((GameObject)Resources.Load("obj/chest"));
  265. Renderer renderer = gameObject.transform.GetChild(0).gameObject.GetComponentInChildren<Renderer>();
  266. renderer.material = new Material(Shader.Find("Unlit/Transparent"))
  267. {
  268. mainTexture = texture
  269. };
  270. Component.DestroyImmediate(gameObject.GetComponent<ChestScript>());
  271. gameObject.AddComponent<OldChestScript>();
  272. GadgetCoreAPI.AddCustomResource("obj/Ships/" + name, gameObject);
  273. }
  274. }
  275. }