using System.Collections; using UnityEngine; namespace Subworlds.Scripts { class BrokenTurretScript : EnemyScript { private Vector3 dir; private bool attacking; private void Awake() { trig[0] = gameObject.transform.GetChild(1).gameObject; trig[1] = gameObject.transform.GetChild(2).gameObject; Initialize(130, 7, 80, new int[] { 25, 25, 52 }, 60); var network = gameObject.GetComponent(); network.isPirate = true; canKnockback = false; } private void Update() { if (Network.isServer) { if (!attacking) { if (target) { if (Mathf.Abs(target.transform.position.x - t.position.x) < 45f) { attacking = true; StartCoroutine(Attack()); } else { target = null; } } } } } private int z = 0; private IEnumerator Seach(int count) { for (int i = 0; i < count; i++) { dir = target.transform.position - t.position; dir.Normalize(); var newRotation = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; var diffAngle = (z - newRotation + 180) % 360 - 180; z = (int)(z - diffAngle / 6f); z = (z + 360) % 360; gameObject.transform.GetChild(0).GetChild(0).GetChild(0).localEulerAngles = new Vector3(0, ((z + 360 - 90) % 360) > 180 ? 0 : 180, ((z + 360 - 90) % 360) > 180 ? z : 180 - z); yield return new WaitForSeconds(0.01f); } } private IEnumerator Attack() { yield return Seach(Random.Range(0, 100)); for (int i = 0; i < 3; i++) { dir = target.transform.position - t.position; dir.Normalize(); var newRotation = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; z = (int) newRotation; z = (z + 360) % 360; gameObject.transform.GetChild(0).GetChild(0).GetChild(0).localEulerAngles = new Vector3(0, ((z + 360 - 90) % 360) > 180 ? 0 : 180, ((z + 360 - 90) % 360) > 180 ? z : 180 - z); var pos = target.transform.position; var dist = 2.1f; var endPosition = new Vector3(t.position.x + Mathf.Cos((Mathf.PI / 180) * z) * dist, t.position.y + Mathf.Sin((Mathf.PI / 180) * z) * dist, t.position.z); var p = (GameObject)Network.Instantiate(Resources.Load("proj/pirateproj"), endPosition, Quaternion.identity, 0); p.SendMessage("EnemySet", pos, SendMessageOptions.DontRequireReceiver); yield return new WaitForSeconds(1.625f); yield return Seach(10); } yield return Seach(200 + Random.Range(0, 200)); attacking = false; yield break; } } }