using GadgetCore.API; using HarmonyLib; namespace Subworlds.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("SpacePirates")] [HarmonyGadget("SubworldCore")] public static class Patch_GameScript_SpacePirates { [HarmonyPrefix] public static void Prefix(GameScript __instance) { Core.planetHasPirates = true; } } }