using GadgetCore.API; using HarmonyLib; namespace Subworlds.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("Meteors")] [HarmonyGadget("SubworldCore")] public static class Patch_GameScript_Meteors { [HarmonyPrefix] public static void Prefix(GameScript __instance) { Core.planetHasMeteors = true; } } }