using GadgetCore.API; using HarmonyLib; using System.Reflection; using UnityEngine; namespace Subworlds.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("RefreshGearMods")] [HarmonyGadget("SubworldCore")] public static class Patch_GameScript_RefreshGearMods { [HarmonyPostfix] public static void Postfix(GameScript __instance, Item[] ___modSlot) { int n = 5; int id = ___modSlot[0].id; if (id > 0) for (int i = 0; i < 3; i++) if (___modSlot[0].aspect[i] > 0 && ___modSlot[0].aspect[i] == Core.itemOldTexMod.GetID()) n += ___modSlot[0].aspectLvl[i]; try { var text1Transform = GameObject.Find("Main Camera").transform.Find("menuMods").Find("txtName (1)"); var text2Transform = text1Transform.GetChild(0); text1Transform.GetComponent().text = "Mods can stack up to " + n + " times each"; text2Transform.GetComponent().text = "Mods can stack up to " + n + " times each"; } catch { } } } }