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@@ -287,7 +287,11 @@ namespace Subworlds
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switch ((ShipGeneratorObjectPoolType)e[2])
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{
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case ShipGeneratorObjectPoolType.SmallObject:
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- if (random.Next(30) == 0)
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+ if (random.Next(20) == 0)
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+ Network.Instantiate(Resources.Load("e/Subworlds/BrokenDroid"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
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+ else if (random.Next(2) == 0)
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+ Network.Instantiate(Resources.Load("e/Subworlds/Turret"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.52f + 4 * e[1], 0f), Quaternion.identity, 0);
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+ else if (random.Next(30) == 0)
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networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenItemMod"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
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else if (random.Next(4) == 0)
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networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenCrates1"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
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@@ -313,8 +317,10 @@ namespace Subworlds
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networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenPirate6"), new Vector3(248f + 4 * e[0], -5.75f + 0.118f + 4 * e[1], 0.2f), Quaternion.identity, 0);
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break;
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case ShipGeneratorObjectPoolType.FlyingEnemy:
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- Network.Instantiate(Resources.Load("e/Subworlds/BrokenSliver"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
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- Network.Instantiate(Resources.Load("e/Subworlds/BrokenDroid"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
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+ if (random.Next(4) == 0)
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+ Network.Instantiate(Resources.Load("e/Subworlds/BrokenDroid"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
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+ else
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+ Network.Instantiate(Resources.Load("e/Subworlds/BrokenSliver"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 1.1f + 4 * e[1], 0f), Quaternion.identity, 0);
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break;
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case ShipGeneratorObjectPoolType.BrokenItemMod:
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networkStuff[temp] = (GameObject)Network.Instantiate(Resources.Load("obj/Subworlds/BrokenItemMod"), new Vector3(248f + 4 * e[0], -8f + 0.118f * 4 + 4 * e[1], 0.2f), Quaternion.identity, 0);
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