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[2.0.3.9] Removed ShipShopStandScript

Zariteis 4 years ago
parent
commit
2b56eb6604
1 changed files with 0 additions and 141 deletions
  1. 0 141
      ShipShopStandScript.cs

+ 0 - 141
ShipShopStandScript.cs

@@ -1,141 +0,0 @@
-using GadgetCore.API;
-using System.Collections;
-using System.Reflection;
-using UnityEngine;
-
-namespace Ships
-{
-  public class ShipShopStandScript : MonoBehaviour
-  {
-    public static readonly FieldInfo inventoryField = typeof(GameScript).GetField("inventory", BindingFlags.NonPublic | BindingFlags.Instance);
-
-    private void Awake()
-    {
-      UpdateUI();
-    }
-
-    [RPC]
-    private void Set(int itemID, int price, int quantity, int currencyItemID)
-    {
-      this.itemID = ItemRegistry.Singleton.ConvertIDToLocal(itemID);
-      this.currencyItemID = ItemRegistry.Singleton.ConvertIDToLocal(currencyItemID);
-      this.price = price;
-      this.quantity = quantity;
-      UpdateUI();
-    }
-
-    internal void StartCallSet(int itemID, int price, int quantity, int currencyItemID)
-    {
-      StartCoroutine(CallSet(itemID, price, quantity, currencyItemID));
-    }
-
-    private IEnumerator CallSet(int itemID, int price, int quantity, int currencyItemID)
-    {
-      yield return new WaitForSeconds(0.1f);
-      itemID = ItemRegistry.Singleton.ConvertIDToHost(itemID);
-      currencyItemID = ItemRegistry.Singleton.ConvertIDToHost(currencyItemID);
-      gameObject.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { itemID, price, quantity, currencyItemID });
-      yield break;
-    }
-
-    private void UpdateUI()
-    {
-      gameObject.transform.GetChild(1).GetComponent<Animation>().Play("animationStand");
-      gameObject.transform.GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + itemID);
-      gameObject.transform.GetChild(2).GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + currencyItemID);
-
-      ItemInfo info = ItemRegistry.GetItem(itemID);
-
-      string title = (quantity > 1 ? quantity + "x " : "") + info.Name;
-
-      gameObject.transform.GetChild(2).GetChild(0).GetComponent<TextMesh>().text = title;
-      gameObject.transform.GetChild(2).GetChild(0).GetChild(0).GetComponent<TextMesh>().text = title;
-      gameObject.transform.GetChild(2).GetChild(2).GetComponent<TextMesh>().text = "" + price;
-      gameObject.transform.GetChild(2).GetChild(2).GetChild(0).GetComponent<TextMesh>().text = "" + price;
-    }
-
-    private void OnTriggerEnter(Collider c)
-    {
-      if (c.gameObject.layer == 8)
-      {
-        gameObject.transform.GetChild(2).gameObject.SetActive(true);
-      }
-    }
-
-    private void OnTriggerExit(Collider c)
-    {
-      if (c.gameObject.layer == 8)
-      {
-        gameObject.transform.GetChild(2).gameObject.SetActive(false);
-      }
-    }
-
-    private int GetItemAmount(GameScript gameScript, int id)
-    {
-      if (id == 0) return 0;
-      int num = 0;
-      Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
-      for (int i = 0; i < 45; i++)
-      {
-        if (inventory[i].id == id)
-        {
-          num += inventory[i].q;
-        }
-      }
-      return num;
-    }
-
-    private void RemoveItemAmount(GameScript gameScript, int id, int amount)
-    {
-      Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
-      for (int i = 0; i < 45; i++)
-      {
-        if (inventory[i].id == id)
-        {
-          if (amount - inventory[i].q > 0)
-          {
-            amount -= inventory[i].q;
-            inventory[i] = gameScript.EmptyItem();
-            gameScript.RefreshSlot(i);
-          }
-          else
-          {
-            if (amount - inventory[i].q == 0)
-            {
-              inventory[i] = gameScript.EmptyItem();
-              gameScript.RefreshSlot(i);
-              break;
-            }
-            inventory[i].q -= amount;
-            gameScript.RefreshSlot(i);
-            break;
-          }
-        }
-      }
-    }
-
-    private void Request()
-    {
-      var gameScript = (GameScript)Camera.main.GetComponent("GameScript");
-      int num = GetItemAmount(gameScript, currencyItemID);
-
-      if (num >= price)
-      {
-        base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/purchase"), Menuu.soundLevel / 10f);
-        RemoveItemAmount(gameScript, currencyItemID, price);
-        Item item = new Item(itemID, quantity, 0, 0, 0, new int[3], new int[3]);
-        GadgetCoreAPI.SpawnItem(base.transform.position, item);
-      }
-      else
-      {
-        GameObject gameObject = (GameObject)Object.Instantiate(Resources.Load("txtError"), MenuScript.player.transform.position, Quaternion.identity);
-        gameObject.SendMessage("InitError", "Insufficient Currency!");
-      }
-    }
-
-    public int itemID = 1;
-    public int price = 1;
-    public int quantity = 1;
-    public int currencyItemID = 1;
-  }
-}