using UnityEngine; namespace StorageExpansion { internal class PositionSet { internal PositionSet(float slotStartX, float slotStartY, float slotStartZ, int slotWrap, float pageStartX, float pageStartY, float pageStartZ, int pageWrap) { this.slotStartX = slotStartX; this.slotStartY = slotStartY; this.slotStartZ = slotStartZ; this.slotWrap = slotWrap; this.slotPos = new Vector3(slotStartX, slotStartY, slotStartZ); this.pageStartX = pageStartX; this.pageStartY = pageStartY; this.pageStartZ = pageStartZ; this.pageWrap = pageWrap; this.pagePos = new Vector3(pageStartX, pageStartY, pageStartZ); } public float slotStartX; public float slotStartY; public float slotStartZ; public int slotWrap; public Vector3 slotPos; public float pageStartX; public float pageStartY; public float pageStartZ; public int pageWrap; public Vector3 pagePos; } }