using GadgetCore.API; using HarmonyLib; namespace StorageExpansion.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("LoadGame")] [HarmonyGadget("StorageExpansion")] public static class Patch_GameScript_LoadGame { [HarmonyPrefix] public static void Prefix(GameScript __instance, Item[] ___storage) { for (int i = 0; i < Core.settingAmountPages * Core.settingAmountSlots; i++) { ___storage[i].id = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "id"); ___storage[i].q = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "q"); ___storage[i].exp = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "exp"); ___storage[i].tier = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "tier"); ___storage[i].corrupted = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "corrupted"); ___storage[i].aspect[0] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "a0"); ___storage[i].aspect[1] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "a1"); ___storage[i].aspect[2] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "a2"); ___storage[i].aspectLvl[0] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "aL0"); ___storage[i].aspectLvl[1] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "aL1"); ___storage[i].aspectLvl[2] = PreviewLabs.PlayerPrefs.GetInt("storage" + i + "aL2"); } } } }