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[2.0.5.2] fix: scrapYardStandChip texture does not exist

Zariteis 4 years ago
parent
commit
8a26305ebd
1 changed files with 1 additions and 1 deletions
  1. 1 1
      ScrapYard.cs

+ 1 - 1
ScrapYard.cs

@@ -81,7 +81,7 @@ namespace ScrapYard
 
 
         scrapYardStand.transform.GetChild(0).GetComponent<Renderer>().material = new Material(Shader.Find("Unlit/Transparent"))
         scrapYardStand.transform.GetChild(0).GetComponent<Renderer>().material = new Material(Shader.Find("Unlit/Transparent"))
         {
         {
-          mainTexture = GadgetCoreAPI.LoadTexture2D("scrapYardStandChip.png")
+          mainTexture = GadgetCoreAPI.LoadTexture2D("scrapYardStand.png")
         };
         };
 
 
         scrapYardStand.transform.GetChild(2).GetComponent<Renderer>().material = new Material(Shader.Find("Unlit/Transparent"))
         scrapYardStand.transform.GetChild(2).GetComponent<Renderer>().material = new Material(Shader.Find("Unlit/Transparent"))