ScrapYardShopStandChipScript.cs 4.4 KB

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  1. using GadgetCore.API;
  2. using System.Collections;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace ScrapYard
  6. {
  7. public class ScrapYardShopStandChipScript : MonoBehaviour
  8. {
  9. public static readonly FieldInfo inventoryField = typeof(GameScript).GetField("inventory", BindingFlags.NonPublic | BindingFlags.Instance);
  10. private void Awake()
  11. {
  12. UpdateUI();
  13. }
  14. [RPC]
  15. private void Set(int chipID, int price, int currencyItemID)
  16. {
  17. this.chipID = ChipRegistry.Singleton.ConvertIDToLocal(chipID);
  18. this.currencyItemID = ItemRegistry.Singleton.ConvertIDToLocal(currencyItemID);
  19. this.price = price;
  20. UpdateUI();
  21. }
  22. internal void StartCallSet(int chipID, int price, int currencyItemID)
  23. {
  24. StartCoroutine(CallSet(chipID, price, currencyItemID));
  25. }
  26. private IEnumerator CallSet(int chipID, int price, int currencyItemID)
  27. {
  28. yield return new WaitForSeconds(0.1f);
  29. chipID = ChipRegistry.Singleton.ConvertIDToHost(chipID);
  30. currencyItemID = ItemRegistry.Singleton.ConvertIDToHost(currencyItemID);
  31. gameObject.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { chipID, price, currencyItemID });
  32. yield break;
  33. }
  34. private void UpdateUI()
  35. {
  36. gameObject.transform.GetChild(1).GetComponent<Animation>().Play("animationStand");
  37. gameObject.transform.GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("cc/cc" + chipID);
  38. gameObject.transform.GetChild(2).GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + currencyItemID);
  39. string title = InstanceTracker.GameScript.GetChipName(chipID);
  40. gameObject.transform.GetChild(2).GetChild(0).GetComponent<TextMesh>().text = title;
  41. gameObject.transform.GetChild(2).GetChild(0).GetChild(0).GetComponent<TextMesh>().text = title;
  42. gameObject.transform.GetChild(2).GetChild(2).GetComponent<TextMesh>().text = "" + price;
  43. gameObject.transform.GetChild(2).GetChild(2).GetChild(0).GetComponent<TextMesh>().text = "" + price;
  44. }
  45. private void OnTriggerEnter(Collider c)
  46. {
  47. if (c.gameObject.layer == 8)
  48. {
  49. gameObject.transform.GetChild(2).gameObject.SetActive(true);
  50. }
  51. }
  52. private void OnTriggerExit(Collider c)
  53. {
  54. if (c.gameObject.layer == 8)
  55. {
  56. gameObject.transform.GetChild(2).gameObject.SetActive(false);
  57. }
  58. }
  59. private int GetItemAmount(GameScript gameScript, int id)
  60. {
  61. if (id == 0) return 0;
  62. int num = 0;
  63. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  64. for (int i = 0; i < 45; i++)
  65. {
  66. if (inventory[i].id == id)
  67. {
  68. num += inventory[i].q;
  69. }
  70. }
  71. return num;
  72. }
  73. private void RemoveItemAmount(GameScript gameScript, int id, int amount)
  74. {
  75. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  76. for (int i = 0; i < 45; i++)
  77. {
  78. if (inventory[i].id == id)
  79. {
  80. if (amount - inventory[i].q > 0)
  81. {
  82. amount -= inventory[i].q;
  83. inventory[i] = gameScript.EmptyItem();
  84. gameScript.RefreshSlot(i);
  85. }
  86. else
  87. {
  88. if (amount - inventory[i].q == 0)
  89. {
  90. inventory[i] = gameScript.EmptyItem();
  91. gameScript.RefreshSlot(i);
  92. break;
  93. }
  94. inventory[i].q -= amount;
  95. gameScript.RefreshSlot(i);
  96. break;
  97. }
  98. }
  99. }
  100. }
  101. private void Request()
  102. {
  103. var gameScript = (GameScript)Camera.main.GetComponent("GameScript");
  104. int num = GetItemAmount(gameScript, currencyItemID);
  105. if (num >= price)
  106. {
  107. base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/purchase"), Menuu.soundLevel / 10f);
  108. RemoveItemAmount(gameScript, currencyItemID, price);
  109. Item chip = new Item(chipID, 1, 0, 0, 0, new int[3], new int[3]);
  110. GadgetCoreAPI.DropItem(base.transform.position, chip, true);
  111. }
  112. else
  113. {
  114. GameObject gameObject = (GameObject)Object.Instantiate(Resources.Load("txtError"), MenuScript.player.transform.position, Quaternion.identity);
  115. gameObject.SendMessage("InitError", "Insufficient Currency!");
  116. }
  117. }
  118. public int chipID = 1;
  119. public int price = 1;
  120. public int currencyItemID = 1;
  121. }
  122. }