ScrapYardShopStandScript.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141
  1. using GadgetCore.API;
  2. using System.Collections;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace ScrapYard
  6. {
  7. public class ScrapYardShopStandScript : MonoBehaviour
  8. {
  9. public static readonly FieldInfo inventoryField = typeof(GameScript).GetField("inventory", BindingFlags.NonPublic | BindingFlags.Instance);
  10. private void Awake()
  11. {
  12. UpdateUI();
  13. }
  14. [RPC]
  15. private void Set(int itemID, int price, int quantity, int currencyItemID)
  16. {
  17. this.itemID = ItemRegistry.Singleton.ConvertIDToLocal(itemID);
  18. this.currencyItemID = ItemRegistry.Singleton.ConvertIDToLocal(currencyItemID);
  19. this.price = price;
  20. this.quantity = quantity;
  21. UpdateUI();
  22. }
  23. internal void StartCallSet(int itemID, int price, int quantity, int currencyItemID)
  24. {
  25. StartCoroutine(CallSet(itemID, price, quantity, currencyItemID));
  26. }
  27. private IEnumerator CallSet(int itemID, int price, int quantity, int currencyItemID)
  28. {
  29. yield return new WaitForSeconds(0.1f);
  30. itemID = ItemRegistry.Singleton.ConvertIDToHost(itemID);
  31. currencyItemID = ItemRegistry.Singleton.ConvertIDToHost(currencyItemID);
  32. gameObject.GetComponent<NetworkView>().RPC("Set", RPCMode.AllBuffered, new object[] { itemID, price, quantity, currencyItemID });
  33. yield break;
  34. }
  35. private void UpdateUI()
  36. {
  37. gameObject.transform.GetChild(1).GetComponent<Animation>().Play("animationStand");
  38. gameObject.transform.GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + itemID);
  39. gameObject.transform.GetChild(2).GetChild(1).GetComponent<Renderer>().material = (Material)Resources.Load("i/i" + currencyItemID);
  40. ItemInfo info = ItemRegistry.GetItem(itemID);
  41. string title = (quantity > 1 ? quantity + "x " : "") + info.Name;
  42. gameObject.transform.GetChild(2).GetChild(0).GetComponent<TextMesh>().text = title;
  43. gameObject.transform.GetChild(2).GetChild(0).GetChild(0).GetComponent<TextMesh>().text = title;
  44. gameObject.transform.GetChild(2).GetChild(2).GetComponent<TextMesh>().text = "" + price;
  45. gameObject.transform.GetChild(2).GetChild(2).GetChild(0).GetComponent<TextMesh>().text = "" + price;
  46. }
  47. private void OnTriggerEnter(Collider c)
  48. {
  49. if (c.gameObject.layer == 8)
  50. {
  51. gameObject.transform.GetChild(2).gameObject.SetActive(true);
  52. }
  53. }
  54. private void OnTriggerExit(Collider c)
  55. {
  56. if (c.gameObject.layer == 8)
  57. {
  58. gameObject.transform.GetChild(2).gameObject.SetActive(false);
  59. }
  60. }
  61. private int GetItemAmount(GameScript gameScript, int id)
  62. {
  63. if (id == 0) return 0;
  64. int num = 0;
  65. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  66. for (int i = 0; i < 45; i++)
  67. {
  68. if (inventory[i].id == id)
  69. {
  70. num += inventory[i].q;
  71. }
  72. }
  73. return num;
  74. }
  75. private void RemoveItemAmount(GameScript gameScript, int id, int amount)
  76. {
  77. Item[] inventory = (Item[])inventoryField.GetValue(gameScript);
  78. for (int i = 0; i < 45; i++)
  79. {
  80. if (inventory[i].id == id)
  81. {
  82. if (amount - inventory[i].q > 0)
  83. {
  84. amount -= inventory[i].q;
  85. inventory[i] = gameScript.EmptyItem();
  86. gameScript.RefreshSlot(i);
  87. }
  88. else
  89. {
  90. if (amount - inventory[i].q == 0)
  91. {
  92. inventory[i] = gameScript.EmptyItem();
  93. gameScript.RefreshSlot(i);
  94. break;
  95. }
  96. inventory[i].q -= amount;
  97. gameScript.RefreshSlot(i);
  98. break;
  99. }
  100. }
  101. }
  102. }
  103. private void Request()
  104. {
  105. var gameScript = (GameScript)Camera.main.GetComponent("GameScript");
  106. int num = GetItemAmount(gameScript, currencyItemID);
  107. if (num >= price)
  108. {
  109. base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/purchase"), Menuu.soundLevel / 10f);
  110. RemoveItemAmount(gameScript, currencyItemID, price);
  111. Item item = new Item(itemID, quantity, 0, 0, 0, new int[3], new int[3]);
  112. GadgetCoreAPI.SpawnItem(base.transform.position, item);
  113. }
  114. else
  115. {
  116. GameObject gameObject = (GameObject)Object.Instantiate(Resources.Load("txtError"), MenuScript.player.transform.position, Quaternion.identity);
  117. gameObject.SendMessage("InitError", "Insufficient Currency!");
  118. }
  119. }
  120. public int itemID = 1;
  121. public int price = 1;
  122. public int quantity = 1;
  123. public int currencyItemID = 1;
  124. }
  125. }