using GadgetCore.API; using HarmonyLib; namespace ScrapYard.Patches { [HarmonyPatch(typeof(GameScript))] [HarmonyPatch("Talk")] [HarmonyGadget("ScrapYard")] public static class Patch_GameScript_Talk { [HarmonyPrefix] public static bool Prefix(GameScript __instance, int a) { if (a < 0) { __instance.StartCoroutine(__instance.ExitTalking()); return false; } return true; } } }