using GadgetCore.API; using HarmonyLib; using UnityEngine; namespace ScrapYard.Patches { [HarmonyPatch(typeof(Chunk))] [HarmonyPatch("OnDestroy")] [HarmonyGadget("ScrapYard")] public static class Patch_Chunk_OnDestroyy { [HarmonyPrefix] [HarmonyPriority(1010)] public static void Prefix(Chunk __instance, ref GameObject[] ___networkStuff) { if (___networkStuff.Length > 40) { if (Network.isServer) { for (int i = 0; i < ___networkStuff.Length; i++) { if (___networkStuff[i]) { Network.RemoveRPCs(___networkStuff[i].GetComponent().viewID); Network.Destroy(___networkStuff[i].gameObject); } } } ___networkStuff = new GameObject[40]; } } } }