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- using GadgetCore.API;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- namespace QuickStack
- {
- public class StackButtonScript : MonoBehaviour
- {
- private void OnMouseEnter()
- {
- var render = gameObject.GetComponent<Renderer>();
- render.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureStack2
- };
- gameObject.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/hover"), Menuu.soundLevel / 10f);
- }
- private void OnMouseExit()
- {
- var render = gameObject.GetComponent<Renderer>();
- render.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureStack1
- };
- }
- private void OnEnable()
- {
- var render = gameObject.GetComponent<Renderer>();
- render.material = new Material(Shader.Find("Unlit/Transparent"))
- {
- mainTexture = textureStack1
- };
- }
- private static Texture2D textureStack1 = GadgetCoreAPI.LoadTexture2D("bStack.png");
- private static Texture2D textureStack2 = GadgetCoreAPI.LoadTexture2D("bStack2.png");
- }
- }
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