using GadgetCore; using QuickStack.ConfigEnums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace QuickStack { internal static class Core { public static GadgetLogger logger; public static StackModeEnum settingStackMode; public static StackSourceInventoryEnum settingStackSource; public static StackSourceInventoryPotionsEnum settingStackPotionsSource; public static StackRangeEnum settingStackRange; } }