Zariteis vor 4 Jahren
Commit
bdf51c0a6e

+ 512 - 0
.gitignore

@@ -0,0 +1,512 @@
+### Csharp ###
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
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+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
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+
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+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
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+# NUnit
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+# .NET Core
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+project.fragment.lock.json
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+
+# StyleCop
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+# Files built by Visual Studio
+*_i.c
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+*.log
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+.builds
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+# Chutzpah Test files
+_Chutzpah*
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+# Visual C++ cache files
+ipch/
+*.aps
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+*.opendb
+*.opensdf
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+*.cachefile
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+# Visual Studio profiler
+*.psess
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+# Visual Studio Trace Files
+*.e2e
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+# TFS 2012 Local Workspace
+$tf/
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+# Guidance Automation Toolkit
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+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
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+# TeamCity is a build add-in
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+# DotCover is a Code Coverage Tool
+*.dotCover
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+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*[.json, .xml, .info]
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+# Visual Studio code coverage results
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+# NCrunch
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+.*crunch*.local.xml
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+# Web workbench (sass)
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+# Installshield output folder
+[Ee]xpress/
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+# DocProject is a documentation generator add-in
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+# Click-Once directory
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+# Publish Web Output
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+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
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+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
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+# in these scripts will be unencrypted
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+# NuGet Packages
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+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
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+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
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+# Others
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+~$*
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+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
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+# Business Intelligence projects
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+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
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+# Visual Studio 6 workspace options file
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+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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+# Visual Studio LightSwitch build output
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+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
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+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
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+# Azure Stream Analytics local run output
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+# MSBuild Binary and Structured Log
+*.binlog
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+# NVidia Nsight GPU debugger configuration file
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+# MFractors (Xamarin productivity tool) working folder
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+# BeatPulse healthcheck temp database
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+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+### vs ###
+
+# User-specific files
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+
+# Mono auto generated files
+
+# Build results
+
+# Visual Studio 2015/2017 cache/options directory
+# Uncomment if you have tasks that create the project's static files in wwwroot
+
+# Visual Studio 2017 auto generated files
+
+# MSTest test Results
+
+# NUnit
+
+# Build Results of an ATL Project
+
+# Benchmark Results
+
+# .NET Core
+
+# StyleCop
+
+# Files built by Visual Studio
+
+# Chutzpah Test files
+
+# Visual C++ cache files
+
+# Visual Studio profiler
+
+# Visual Studio Trace Files
+
+# TFS 2012 Local Workspace
+
+# Guidance Automation Toolkit
+
+# ReSharper is a .NET coding add-in
+
+# TeamCity is a build add-in
+
+# DotCover is a Code Coverage Tool
+
+# AxoCover is a Code Coverage Tool
+
+# Coverlet is a free, cross platform Code Coverage Tool
+
+# Visual Studio code coverage results
+
+# NCrunch
+
+# MightyMoose
+
+# Web workbench (sass)
+
+# Installshield output folder
+
+# DocProject is a documentation generator add-in
+
+# Click-Once directory
+
+# Publish Web Output
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+
+# NuGet Packages
+# NuGet Symbol Packages
+# The packages folder can be ignored because of Package Restore
+# except build/, which is used as an MSBuild target.
+# Uncomment if necessary however generally it will be regenerated when needed
+# NuGet v3's project.json files produces more ignorable files
+
+# Microsoft Azure Build Output
+
+# Microsoft Azure Emulator
+
+# Windows Store app package directories and files
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+# but keep track of directories ending in .cache
+
+# Others
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+
+# RIA/Silverlight projects
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+
+# SQL Server files
+
+# Business Intelligence projects
+
+# Microsoft Fakes
+
+# GhostDoc plugin setting file
+
+# Node.js Tools for Visual Studio
+
+# Visual Studio 6 build log
+
+# Visual Studio 6 workspace options file
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+
+# Visual Studio LightSwitch build output
+
+# Paket dependency manager
+
+# FAKE - F# Make
+
+# CodeRush personal settings
+
+# Python Tools for Visual Studio (PTVS)
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+
+# Telerik's JustMock configuration file
+
+# BizTalk build output
+
+# OpenCover UI analysis results
+
+# Azure Stream Analytics local run output
+
+# MSBuild Binary and Structured Log
+
+# NVidia Nsight GPU debugger configuration file
+
+# MFractors (Xamarin productivity tool) working folder
+
+# Local History for Visual Studio
+
+# BeatPulse healthcheck temp database
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+
+# Ionide (cross platform F# VS Code tools) working folder

BIN
Assets/aArmorDragon.png


BIN
Assets/aArmorImposter.png


BIN
Assets/aArmorManian.png


BIN
Assets/aArmorSuit.png


BIN
Assets/bArmorDragon.png


BIN
Assets/bArmorImposter.png


BIN
Assets/bArmorManican.png


BIN
Assets/bArmorSuit.png


BIN
Assets/hHelmetCity.png


BIN
Assets/hHelmetDragon.png


BIN
Assets/hHelmetImposter.png


BIN
Assets/hHelmetManican.png


BIN
Assets/iArmorDragon.png


BIN
Assets/iArmorImposter.png


BIN
Assets/iArmorManican.png


BIN
Assets/iArmorSuit.png


BIN
Assets/iGift.png


BIN
Assets/iHelmetCity.png


BIN
Assets/iHelmetDragon.png


BIN
Assets/iHelmetImposter.png


BIN
Assets/iHelmetManican.png


BIN
Assets/iShieldManican.png


BIN
Assets/recipesMoreVanityItems.png


BIN
Assets/sShieldManican.png


+ 19 - 0
Core.cs

@@ -0,0 +1,19 @@
+using GadgetCore;
+using GadgetCore.API;
+using System.Collections.Generic;
+
+namespace MoreVanityItems
+{
+  internal static class Core
+  {
+    public static GadgetLogger logger;
+
+    public static ItemInfo itemGift;
+
+    public static ItemInfo itemShield;
+    public static ItemInfo itemHelmet;
+    public static ItemInfo itemArmor;
+
+    public static List<ItemInfo> gifts = new List<ItemInfo>();
+  }
+}

+ 4 - 0
Manifest.ini

@@ -0,0 +1,4 @@
+[Metadata]
+Name=More Vanity Items
+Assembly=MoreVanityItems.dll
+Dependencies=Recipe Menu Core,Vanity Slots

+ 1 - 0
ModInfo.txt

@@ -0,0 +1 @@
+A mod that adds a set of vanity armor that shows your original self.

+ 110 - 0
MoreVanityItems.cs

@@ -0,0 +1,110 @@
+using GadgetCore.API;
+using GadgetCore.API.ConfigMenu;
+using GadgetCore.Util;
+using RecipeMenuCore.API;
+using UnityEngine;
+
+namespace MoreVanityItems
+{
+  [Gadget("MoreVanityItems", LoadAfter: new string[] { "RecipeMenuCore" }, Dependencies: new string[] { "RecipeMenuCore", "VanitySlots" })]
+  public class MoreVanityItems : Gadget<MoreVanityItems>
+  {
+    public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
+    public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
+
+    public override IGadgetConfigMenu GetConfigMenu() { return null; }
+
+    public override string GetModDescription()
+    {
+      return "A mod that adds a set of vanity armor that shows your original self.";
+    }
+
+    protected override void Initialize()
+    {
+      Logger.Log("More Vanity Items v" + Info.Mod.Version);
+      Core.logger = Logger;
+
+      Core.itemGift = new ItemInfo(ItemType.CONSUMABLE, "Vanity Gift", "", GadgetCoreAPI.LoadTexture2D("iGift.png"));
+      Core.itemGift.OnUse += ItemGift_OnUse;
+      Core.itemGift.OnUseFinal += ItemGift_OnUseFinal;
+      ItemRegistry.Singleton.Register(Core.itemGift, "vanitygift");
+
+      Core.itemShield = new ItemInfo(ItemType.OFFHAND, "Manican Shield", "", GadgetCoreAPI.LoadTexture2D("iShieldManican.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         HeldTex: GadgetCoreAPI.LoadTexture2D("sShieldManican.png"));
+      ItemRegistry.Singleton.Register(Core.itemShield, "vanityshieldmanican");
+      Core.gifts.Add(Core.itemShield);
+
+      Core.itemHelmet = new ItemInfo(ItemType.HELMET, "Manican Helmet", "", GadgetCoreAPI.LoadTexture2D("iHelmetManican.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         HeadTex: GadgetCoreAPI.LoadTexture2D("hHelmetManican.png"));
+      ItemRegistry.Singleton.Register(Core.itemHelmet, "vanityhelmetmanican");
+      Core.gifts.Add(Core.itemHelmet);
+
+      Core.itemArmor = new ItemInfo(ItemType.ARMOR, "Manican Armor", "", GadgetCoreAPI.LoadTexture2D("iArmorManican.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         BodyTex: GadgetCoreAPI.LoadTexture2D("bArmorManican.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aArmorManican.png"));
+      ItemRegistry.Singleton.Register(Core.itemArmor, "vanityarmormanican");
+      Core.gifts.Add(Core.itemArmor);
+
+      {
+        var item = new ItemInfo(ItemType.HELMET, "Imposter Helmet", "", GadgetCoreAPI.LoadTexture2D("iHelmetImposter.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+           HeadTex: GadgetCoreAPI.LoadTexture2D("hHelmetImposter.png"));
+        ItemRegistry.Singleton.Register(item, "vanityhelmetimposter");
+        Core.gifts.Add(item);
+      }
+
+      {
+        var item = new ItemInfo(ItemType.ARMOR, "Imposter Armor", "", GadgetCoreAPI.LoadTexture2D("iArmorImposter.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         BodyTex: GadgetCoreAPI.LoadTexture2D("bArmorImposter.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aArmorImposter.png"));
+        ItemRegistry.Singleton.Register(item, "vanityarmorimposter");
+        Core.gifts.Add(item);
+      }
+
+      {
+        var item = new ItemInfo(ItemType.HELMET, "Dragon Helmet", "", GadgetCoreAPI.LoadTexture2D("iHelmetDragon.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+           HeadTex: GadgetCoreAPI.LoadTexture2D("hHelmetDragon.png"));
+        ItemRegistry.Singleton.Register(item, "vanityhelmetdragon");
+        Core.gifts.Add(item);
+      }
+
+      {
+        var item = new ItemInfo(ItemType.ARMOR, "Dragon Armor", "", GadgetCoreAPI.LoadTexture2D("iArmorDragon.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         BodyTex: GadgetCoreAPI.LoadTexture2D("bArmorDragon.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aArmorDragon.png"));
+        ItemRegistry.Singleton.Register(item, "vanityarmordragon");
+        Core.gifts.Add(item);
+      }
+
+      {
+        var item = new ItemInfo(ItemType.HELMET, "City Helmet", "", GadgetCoreAPI.LoadTexture2D("iHelmetCity.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+           HeadTex: GadgetCoreAPI.LoadTexture2D("hHelmetCity.png"));
+        ItemRegistry.Singleton.Register(item, "vanityhelmetcity");
+        Core.gifts.Add(item);
+      }
+
+      {
+        var item = new ItemInfo(ItemType.ARMOR, "Old Chap's Suit", "", GadgetCoreAPI.LoadTexture2D("iArmorSuit.png"), Stats: new EquipStats(0, 0, 0, 0, 0, 0),
+         BodyTex: GadgetCoreAPI.LoadTexture2D("bArmorSuit.png"), ArmTex: GadgetCoreAPI.LoadTexture2D("aArmorSuit.png"));
+        ItemRegistry.Singleton.Register(item, "vanityarmorsuit");
+        Core.gifts.Add(item);
+      }
+      
+
+
+      var recipePage = new RecipePage(RecipePageType.UniversalCrafter, "More Vanity Items", GadgetCoreAPI.LoadTexture2D("recipesMoreVanityItems.png")).Register();
+      recipePage.AddRecipePageEntry(new RecipePageEntry(54, 59, 49, Core.itemGift.GetID(), allwaysShowInput: true));
+
+      var universalCrafter = ((CraftMenuInfo)MenuRegistry.Singleton["Gadget Core:Crafter Menu"]);
+      universalCrafter.AddCraftPerformer(CraftMenuInfo.CreateSimpleCraftPerformer(
+       Tuple.Create(new int[] { 54, 59, 49 }, new Item(Core.itemGift.GetID(), 1, 0, 0, 0, new int[3], new int[3]), 0)));
+
+    }
+
+    private System.Collections.IEnumerator ItemGift_OnUseFinal(int arg)
+    {
+      Item item = GadgetCoreAPI.EmptyItem();
+      item.id = Core.gifts[Random.Range(0, Core.gifts.Count)].GetID();
+      GadgetCoreAPI.SpawnItemLocal(InstanceTracker.PlayerScript.transform.position, item);
+      yield break;
+    }
+
+    private bool ItemGift_OnUse(int arg) { return true; }
+  }
+}

+ 569 - 0
MoreVanityItems.csproj

@@ -0,0 +1,569 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project Sdk="Microsoft.NET.Sdk">
+  <ImportGroup>
+    <Import Project="../GamePaths.xml" />
+  </ImportGroup>
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProjectGuid>{91AB81DE-EAEE-47D1-93DD-541179208219}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>MoreVanityItems</RootNamespace>
+    <AssemblyName>MoreVanityItems</AssemblyName>
+    <TargetFrameworks>net35</TargetFrameworks>
+    <FileAlignment>512</FileAlignment>
+    <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <Configurations>Release</Configurations>
+    <Authors>Zariteis</Authors>
+    <ApplicationIcon />
+    <StartupObject />
+    <Platforms>x86</Platforms>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>none</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net35|x86'">
+    <NoWarn>1701;1702</NoWarn>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Remove="%2a%2a\**" />
+    <EmbeddedResource Remove="%2a%2a\**" />
+    <None Remove="%2a%2a\**" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="0Harmony">
+      <HintPath>$(GamePath)$(ManagedFolder)0Harmony.dll</HintPath>
+      <SpecificVersion>false</SpecificVersion>
+      <Private>false</Private>
+      <RequiredTargetFramework>net35</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>$(GamePath)$(ManagedFolder)Assembly-CSharp.dll</HintPath>
+      <SpecificVersion>false</SpecificVersion>
+      <RequiredTargetFramework>net35</RequiredTargetFramework>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="GadgetCore">
+      <HintPath>$(GamePath)$(ManagedFolder)GadgetCore.dll</HintPath>
+      <SpecificVersion>false</SpecificVersion>
+      <RequiredTargetFramework>net35</RequiredTargetFramework>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="RecipeMenuCore">
+      <HintPath>..\RecipeMenuCore\Release\RecipeMenuCore.dll</HintPath>
+      <Private>false</Private>
+      <SpecificVersion>false</SpecificVersion>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>$(GamePath)$(ManagedFolder)UnityEngine.dll</HintPath>
+      <SpecificVersion>false</SpecificVersion>
+      <RequiredTargetFramework>net35</RequiredTargetFramework>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="WindowsBase" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="ModInfo.txt">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </Content>
+  </ItemGroup>
+  <UsingTask TaskName="GetFileVersion" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
+    <ParameterGroup>
+      <AssemblyPath ParameterType="System.String" Required="true" />
+      <Version ParameterType="System.String" Output="true" />
+      <TrimmedVersion ParameterType="System.String" Output="true" />
+    </ParameterGroup>
+    <Task>
+      <Using Namespace="System.Diagnostics" />
+      <Using Namespace="System.Text" />
+      <Using Namespace="System.Linq" />
+      <Code Type="Fragment" Language="cs">
+        <![CDATA[
+      this.Version = FileVersionInfo.GetVersionInfo(this.AssemblyPath).FileVersion;  
+      this.TrimmedVersion = this.Version.Split('.').TakeWhile(x => !x.Equals("0")).Aggregate(new StringBuilder(), (a, b) => { if (a.Length > 0) a.Append("."); a.Append(b); return a; }).ToString();
+      if (this.TrimmedVersion.IndexOf('.') == -1) this.TrimmedVersion += ".0";
+    ]]>
+      </Code>
+    </Task>
+  </UsingTask>
+  <Target Name="PostBuild" AfterTargets="PostBuildEvent">
+    <GetFileVersion AssemblyPath="$(TargetPath)">
+      <Output TaskParameter="Version" PropertyName="ModFullVersion" />
+      <Output TaskParameter="TrimmedVersion" PropertyName="AssemblyFileVersion" />
+    </GetFileVersion>
+    <ItemGroup>
+      <OldZip Include="$(TargetDir)$(AssemblyName)_v*.zip" />
+      <OldZip Include="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v*.zip" />
+    </ItemGroup>
+    <Delete Files="@(OldZip)" />
+    <MakeDir Directories="$(TargetDir)..\BuildCache\" />
+    <ZipDirectory SourceDirectory="$(TargetDir)" DestinationFile="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <Copy SourceFiles="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <RemoveDir Directories="$(TargetDir)..\BuildCache\" />
+    <MakeDir Directories="$(GamePath)GadgetCore\Mods\" />
+    <Copy SourceFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <Message Importance="High" Text="Mod Exported to $(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+  </Target>
+  <ItemGroup>
+    <None Update="Assets\aArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\aArmorDragon.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\aArmorImposter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\aArmorManian.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\aArmorSuit.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\aOldTecArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bArmorDragon.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bArmorImposter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bArmorManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bArmorSuit.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgNone.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgScrapYard.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgScrapYardExtension.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgScrapYardTop.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgMoreVanityItemsExtension.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgMoreVanityItemsTop.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bgStars.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bOldTecArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenChest.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenCrates1.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenCrates2.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenCrates3.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenCrates4.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenItemMod.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate1.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate2.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate3.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate4.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate5.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenPirate6.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenSliverbody.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenSliverHead.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenSliverTail.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\brokenTeleporter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bScrapYardbg0.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bScrapYardbg1.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bScrapYardbg2.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bScrapYardbg3.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bMoreVanityItemsbg0.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bMoreVanityItemsbg1.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bMoreVanityItemsbg2.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\bMoreVanityItemsbg3.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cGreenLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\charBG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cOrangeLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cPlatform.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cPurpleLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cWhiteLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\cYellowLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\dOldTecDroidBase.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\dOldTecDroidTop.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\entranceScrapYard.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\entranceMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\First\one">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hHelmet.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hHelmetCity.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hHelmetDragon.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hHelmetImposter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hHelmetManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\hOldTecHelmet.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iAirCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iArmorDragon.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iArmorImposter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iArmorManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iArmorSuit.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iEarthCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iFireCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iGift.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iGreenLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iHelmet.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iHelmetCity.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iHelmetDragon.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iHelmetImposter.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iHelmetManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\inventoryMainMoreVanityItemss.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTecMod.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTec.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTecArmor.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTecDroid.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTecHelmet.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOldTecShield.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iOrangeLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iPlatform.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iPurpleLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iScrapTrophy.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iShield.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iShieldManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iWaterCore.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iWhiteLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\iYellowLamp.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\merchantBody.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\merchantHead.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\merchantPortrait.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\metalPlatform.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\metalPlatformClean.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\midCoverChunk0.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\midHiddenChunk0.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\midMoreVanityItemsChunk0.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\midMoreVanityItemsChunk1.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\oldChest.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\oldChestOpen.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\one">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\parallax.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetScrapYard.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetScrapYardPrev.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetScrapYard_old.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetShip.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetShipPrev.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetMoreVanityItemsPrev.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\planetSpacePrev.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\platform">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\recipesMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\rockPlatform.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\scrapyardstand">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\scrapYardStand.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\scrapYardStandInfo.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAEntranceBG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAEntranceFG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAExitBG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAExitFG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAMainBG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shipAMainFG.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shopStand.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\shopStand_old.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\sideBigMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\sidesmallMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\signShip.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\signMoreVanityItems.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\sShieldManican.png">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Manifest.ini">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System">
+      <Private>false</Private>
+      <SpecificVersion>true</SpecificVersion>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Data">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Drawing">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.IO.Compression.FileSystem">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Numerics">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Runtime.Serialization">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Xml">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Xml.Linq">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+</Project>

+ 22 - 0
MoreVanityItems.sln

@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31205.134
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoreVanityItems", "MoreVanityItems.csproj", "{91AB81DE-EAEE-47D1-93DD-541179208219}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{91AB81DE-EAEE-47D1-93DD-541179208219}.Release|x86.ActiveCfg = Release|x86
+		{91AB81DE-EAEE-47D1-93DD-541179208219}.Release|x86.Build.0 = Release|x86
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {A0B7D910-A44E-44E3-94D2-9AD5FDF75494}
+	EndGlobalSection
+EndGlobal

+ 10 - 0
Properties/AssemblyInfo.cs

@@ -0,0 +1,10 @@
+using System.Reflection;
+using static MoreVanityItems.MoreVanityItems;
+
+[assembly: AssemblyProduct("MoreVanityItems")] //Set this to the full name of the mod including spaces.
+[assembly: AssemblyTitle("MoreVanityItems")] //This is only used when mousing over a dll file in Windows explorer.
+[assembly: AssemblyDescription("A mod that adds a set of vanity armor that shows your original self.")] //This is a short description for your mod's assembly.
+[assembly: AssemblyCompany("")] //Set this to your name/nickname and/or website
+[assembly: AssemblyCopyright("© 2021 Zariteis. All rights reserved.")] //Set this to your copyright name.
+[assembly: AssemblyVersion(MOD_VERSION)]
+[assembly: AssemblyFileVersion(MOD_VERSION)]

+ 8 - 0
Properties/launchSettings.json

@@ -0,0 +1,8 @@
+{
+  "profiles": {
+    "MoreVanityItems": {
+      "commandName": "Executable",
+      "executablePath": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Roguelands\\Roguelands.exe"
+    }
+  }
+}