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- using System.Collections;
- using UnityEngine;
- namespace MonsterNests.Scripts
- {
- class GoldenShroomScript : EnemyScript
- {
- private bool attacking;
- private Vector3 dir;
- private bool moving;
- private float spd;
- private bool shooting;
- private void Awake()
- {
- r = gameObject.GetComponent<Rigidbody>();
- t = transform;
- b = transform.GetChild(0).GetChild(0).gameObject;
- e = transform.GetChild(0).gameObject;
- networkR2 = gameObject.GetComponent<NetworkR2>();
- trig[0] = gameObject.transform.GetChild(1).gameObject;
- trig[1] = gameObject.transform.GetChild(2).gameObject;
- var drops = new int[] { 24, 53, 53 };
- Initialize(750, 8, 103, drops, 50);
- if (Network.isServer)
- {
- base.StartCoroutine(this.Bolt());
- }
- }
- [RPC]
- private void MakeFace()
- {
- base.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/roll"), Menuu.soundLevel / 10f);
- }
- private IEnumerator MF()
- {
- yield return new WaitForSeconds(0.8f);
- yield break;
- }
- private IEnumerator Bolt()
- {
- for (; ; )
- {
- if (this.target && Vector3.Distance(this.target.transform.position, this.t.position) < 20f)
- {
- this.shooting = true;
- base.GetComponent<NetworkView>().RPC("MakeFace", RPCMode.All, new object[0]);
- yield return new WaitForSeconds(0.2f);
- for (int i = 0; i < 3; i++)
- {
- GameObject p = (GameObject)Network.Instantiate(Resources.Load("proj/MonsterNests/goldenShroom"), this.t.position + new Vector3(0, i - 1, 0), Quaternion.identity, 0);
- p.SendMessage("EnemySet", this.target.transform.position, SendMessageOptions.DontRequireReceiver);
- }
- yield return new WaitForSeconds(0.5f);
- this.shooting = false;
- }
- yield return new WaitForSeconds(2f);
- }
- yield break;
- }
- private void Update()
- {
- if (Network.isServer)
- {
- if (this.target)
- {
- if (Mathf.Abs(this.target.transform.position.x - this.t.position.x) < 80f)
- {
- if (!this.attacking)
- {
- this.attacking = true;
- base.StartCoroutine(this.Attack());
- }
- }
- else
- {
- this.target = null;
- this.r.velocity = new Vector3(0f, 0f, 0f);
- }
- }
- if (this.moving && !this.knocking && !this.shooting)
- {
- this.r.velocity = this.dir * this.spd;
- }
- }
- }
- private IEnumerator Attack()
- {
- if (this.target.transform.position.x > this.t.position.x)
- {
- this.e.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
- }
- else
- {
- this.e.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
- }
- if (UnityEngine.Random.Range(0, 4) == 0)
- {
- this.spd = 3f;
- this.dir = this.t.position - this.target.transform.position;
- }
- else
- {
- this.spd = 12f;
- Vector3 a = new Vector3(this.target.transform.position.x, this.target.transform.position.y + (float)UnityEngine.Random.Range(-15, 15), 0f);
- this.dir = a - this.t.position;
- }
- this.dir.Normalize();
- this.moving = true;
- yield return new WaitForSeconds((float)UnityEngine.Random.Range(1, 3) * 0.2f);
- this.moving = false;
- yield return new WaitForSeconds(0.5f);
- this.attacking = false;
- yield break;
- }
- }
- }
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