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- using System.Reflection;
- using static MonsterNests.MonsterNests;
- [assembly: AssemblyProduct("MonsterNests")] //Set this to the full name of the mod including spaces.
- [assembly: AssemblyTitle("ScrapYard")] //This is only used when mousing over a dll file in Windows explorer.
- [assembly: AssemblyDescription("A Gadget mod for Roguelands, adding a space planet.")] //This is a short description for your mod's assembly.
- [assembly: AssemblyCompany("")] //Set this to your name/nickname and/or website
- [assembly: AssemblyCopyright("© 2021 Zariteis. All rights reserved.")] //Set this to your copyright name.
- [assembly: AssemblyVersion(MOD_VERSION)]
- [assembly: AssemblyFileVersion(MOD_VERSION)]
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