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- using GadgetCore.API;
- using GadgetCore.Util;
- using HarmonyLib;
- using System;
- using System.Reflection;
- namespace ItemLevelExtension.Patches
- {
- [HarmonyPatch(typeof(GameScript))]
- [HarmonyPatch("GetItemLevel2")]
- [HarmonyGadget("ItemLevelExtension")]
- public static class Patch_GameScript_GetItemLevel2
- {
- [HarmonyPrefix]
- public static bool Prefix(GameScript __instance, int exp, ref float[] __result)
- {
- int level = 1;
- int nextLevelPrice = 100;
- int i = 0;
- while (exp > nextLevelPrice)
- {
- exp -= nextLevelPrice;
- i++;
- nextLevelPrice += 75 + i * 100;
- level++;
- if (level == Core.settingMaxItemLevel)
- {
- break;
- }
- }
- if (level > Core.settingMaxItemLevel)
- level = Core.settingMaxItemLevel;
- float progress;
- if (level == Core.settingMaxItemLevel)
- progress = 1.75f;
- else
- progress = ((float)exp) / nextLevelPrice * 1.75f;
- __result = new float[] { level, progress };
- return false;
- }
- }
- }
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