WallacesEnduranceItemInfo.cs 4.8 KB

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  1. using GadgetCore.API;
  2. using System.Collections;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace UltimateNPCWeapons.Infos
  6. {
  7. public class WallacesEnduranceItemInfo : ItemInfo
  8. {
  9. private const string RPCId = nameof(WallacesEnduranceItemInfo) + "Attack";
  10. public WallacesEnduranceItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
  11. : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
  12. {
  13. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  14. }
  15. public WallacesEnduranceItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
  16. : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
  17. {
  18. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  19. }
  20. private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
  21. private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
  22. private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
  23. private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
  24. public void CreateProjectile(string main)
  25. {
  26. Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
  27. GameObject gameObject = UnityEngine.Object.Instantiate((GameObject)Resources.Load("proj/ringaboltp"));
  28. gameObject.name = "shot" + GetID();
  29. Renderer rendererParticles = gameObject.transform.GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
  30. rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f);
  31. rendererParticles.material = new Material(Shader.Find("Unlit/Transparent"))
  32. {
  33. mainTexture = textureMain
  34. };
  35. GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
  36. }
  37. private void Attack(object[] o)
  38. {
  39. Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
  40. Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
  41. int dmg = (int)o[6];
  42. int projRange = (int)o[7];
  43. Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
  44. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  45. gameObject2.SendMessage("Set", package);
  46. }
  47. public IEnumerator Attack(PlayerScript script)
  48. {
  49. canAttack.SetValue(script, false);
  50. attacking.SetValue(script, true);
  51. script.StartCoroutine(script.ATKSOUND());
  52. //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
  53. script.Animate(3);
  54. yield return new WaitForSeconds(0.3f);
  55. script.attackCube.SetActive(true);
  56. int dmg = InstanceTracker.GameScript.GetFinalStat(0);
  57. if (TryCrit(script))
  58. {
  59. dmg = MultiplyCrit(script, dmg);
  60. script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
  61. UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
  62. }
  63. {
  64. Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
  65. Vector3 startPos;
  66. if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
  67. startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
  68. else
  69. startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
  70. Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
  71. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  72. gameObject2.SendMessage("Set", package);
  73. GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
  74. startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
  75. }
  76. yield return new WaitForSeconds(0.2f);
  77. script.attackCube.SetActive(false);
  78. attacking.SetValue(script, false);
  79. yield return new WaitForSeconds(0.1f);
  80. canAttack.SetValue(script, true);
  81. yield break;
  82. }
  83. }
  84. }