PercevalsDisciplineItemInfo.cs 5.6 KB

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  1. using GadgetCore.API;
  2. using System.Collections;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace UltimateNPCWeapons.Infos
  6. {
  7. public class PercevalsDisciplineItemInfo : ItemInfo
  8. {
  9. private const string RPCId = nameof(PercevalsDisciplineItemInfo) + "Attack";
  10. public PercevalsDisciplineItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
  11. : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
  12. {
  13. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  14. }
  15. public PercevalsDisciplineItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
  16. : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
  17. {
  18. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  19. }
  20. private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
  21. private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
  22. private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
  23. private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
  24. public void CreateProjectile(string main, string trail)
  25. {
  26. Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
  27. Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
  28. GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(496));
  29. gameObject.name = "shot" + GetID();
  30. Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
  31. renderer.material = new Material(renderer.material)
  32. {
  33. mainTexture = textureMain
  34. };
  35. gameObject.transform.GetChild(0).eulerAngles = new Vector3(180, 0, -45);
  36. gameObject.transform.GetChild(1).localScale = new Vector3(3, 1, 1);
  37. gameObject.transform.GetChild(1).eulerAngles = new Vector3(180, 0, 0);
  38. Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
  39. rendererPar.material = new Material(rendererPar.material)
  40. {
  41. mainTexture = textureTrail
  42. };
  43. gameObject.transform.GetComponent<BoxCollider>().size = new Vector3(7, 1, 1);
  44. gameObject.GetComponent<Projectile>().onlyHorizontal = false;
  45. GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
  46. }
  47. private void Attack(object[] o)
  48. {
  49. Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
  50. Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
  51. int dmg = (int)o[6];
  52. int projRange = (int)o[7];
  53. Package2 package = new Package2(new Vector3(-1, 0, 0), dmg, ProjectileID, projRange);
  54. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  55. gameObject2.SendMessage("Set", package);
  56. var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
  57. var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
  58. gameObject2.transform.eulerAngles = new Vector3(0, 0, -90 - angleVector.z);
  59. }
  60. public IEnumerator Attack(PlayerScript script)
  61. {
  62. canAttack.SetValue(script, false);
  63. attacking.SetValue(script, true);
  64. script.StartCoroutine(script.ATKSOUND());
  65. script.Animate(3);
  66. yield return new WaitForSeconds(0.3f);
  67. int dmg = GetDamage(script);
  68. if (TryCrit(script))
  69. {
  70. dmg = MultiplyCrit(script, dmg);
  71. script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
  72. UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
  73. }
  74. {
  75. Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
  76. Vector3 startPos;
  77. if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
  78. startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
  79. else
  80. startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
  81. Package2 package = new Package2(new Vector3(-1, 0, 0), dmg, ProjectileID, (float)GameScript.MODS[10]);
  82. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  83. gameObject2.SendMessage("Set", package);
  84. var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
  85. var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
  86. gameObject2.transform.eulerAngles = new Vector3(0, 0, -90 - angleVector.z);
  87. GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
  88. startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
  89. }
  90. yield return new WaitForSeconds(0.3f);
  91. attacking.SetValue(script, false);
  92. yield return new WaitForSeconds(0.1f);
  93. canAttack.SetValue(script, true);
  94. yield break;
  95. }
  96. }
  97. }