PercevalsVolleyItemInfo.cs 5.0 KB

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  1. using GadgetCore.API;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Reflection;
  7. using System.Text;
  8. using UltimateNPCWeapons.Scripts;
  9. using UnityEngine;
  10. namespace UltimateNPCWeapons.Infos
  11. {
  12. public class PercevalsVolleyItemInfo : ItemInfo
  13. {
  14. private const string RPCId = nameof(PercevalsVolleyItemInfo) + "Attack";
  15. public PercevalsVolleyItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
  16. : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
  17. {
  18. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  19. }
  20. public PercevalsVolleyItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
  21. : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
  22. {
  23. GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
  24. }
  25. private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
  26. private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
  27. private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
  28. private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
  29. public void CreateProjectile(string main, string trail)
  30. {
  31. Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
  32. Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
  33. GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(597));
  34. gameObject.name = "shot" + GetID();
  35. Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
  36. renderer.material = new Material(renderer.material)
  37. {
  38. mainTexture = textureMain
  39. };
  40. Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
  41. rendererPar.material = new Material(rendererPar.material)
  42. {
  43. mainTexture = textureTrail
  44. };
  45. GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
  46. }
  47. private void Attack(object[] o)
  48. {
  49. Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
  50. Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
  51. int dmg = (int)o[6];
  52. int projRange = (int)o[7];
  53. int rotation = (int)o[8];
  54. Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
  55. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  56. gameObject2.SendMessage("Set", package);
  57. gameObject2.transform.rotation = Quaternion.Euler(0f, 0f, rotation);
  58. }
  59. public IEnumerator Attack(PlayerScript script)
  60. {
  61. canAttack.SetValue(script, false);
  62. attacking.SetValue(script, true);
  63. script.StartCoroutine(script.ATKSOUND());
  64. script.Animate(3);
  65. yield return new WaitForSeconds(0.3f);
  66. int dmg = GetDamage(script);
  67. if (TryCrit(script))
  68. {
  69. dmg = MultiplyCrit(script, dmg);
  70. script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
  71. UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
  72. }
  73. for (int i = 0; i < 3; i++)
  74. {
  75. Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
  76. Vector3 startPos = new Vector3(script.shot.transform.position.x + UnityEngine.Random.Range(-10, 10) / 3, script.shot.transform.position.y + 5f + UnityEngine.Random.Range(0, 10) / 3, 0f);
  77. Package2 package = new Package2(cursorPos, (float)dmg, ProjectileID, (float)GameScript.MODS[10]);
  78. GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
  79. gameObject2.SendMessage("Set", package);
  80. int rotation;
  81. if (package.dir.x > 0f)
  82. rotation = 150 + UnityEngine.Random.Range(-10, 11);
  83. else
  84. rotation = 20 + UnityEngine.Random.Range(-10, 11);
  85. gameObject2.transform.rotation = Quaternion.Euler(0f, 0f, rotation);
  86. GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
  87. startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10], rotation);
  88. }
  89. yield return new WaitForSeconds(0.3f);
  90. attacking.SetValue(script, false);
  91. yield return new WaitForSeconds(0.1f);
  92. canAttack.SetValue(script, true);
  93. yield break;
  94. }
  95. }
  96. }