using GadgetCore.API; using System.Collections; using System.Reflection; using UnityEngine; namespace UltimateNPCWeapons.Infos { public class RingaboltsVengeanceItemInfo : ItemInfo { public RingaboltsVengeanceItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null) : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex) { } public RingaboltsVengeanceItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null) : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat) { } private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance); public IEnumerator Attack(PlayerScript script) { canAttack.SetValue(script, false); attacking.SetValue(script, true); script.StartCoroutine(script.ATKSOUND()); //script.GetComponent().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f); script.Animate(3); yield return new WaitForSeconds(0.3f); script.attackCube.SetActive(true); yield return new WaitForSeconds(0.2f); script.attackCube.SetActive(false); attacking.SetValue(script, false); yield return new WaitForSeconds(0.1f); canAttack.SetValue(script, true); yield break; } } }