Browse Source

[2.0.5.2] init

Zariteis 4 years ago
commit
253af8ccad
65 changed files with 2404 additions and 0 deletions
  1. 512 0
      .gitignore
  2. BIN
      Assets/gui/recipesNPC.png
  3. BIN
      Assets/item/hand/galacticDarkfire.png
  4. BIN
      Assets/item/hand/galacticRagnarok.png
  5. BIN
      Assets/item/hand/galacticSilence.png
  6. BIN
      Assets/item/hand/percevalsDiscipline.png
  7. BIN
      Assets/item/hand/percevalsPact.png
  8. BIN
      Assets/item/hand/percevalsVolley.png
  9. BIN
      Assets/item/hand/ringaboltsFury.png
  10. BIN
      Assets/item/hand/ringaboltsOath.png
  11. BIN
      Assets/item/hand/ringaboltsVengeance.png
  12. BIN
      Assets/item/hand/wallacesBirthright.png
  13. BIN
      Assets/item/hand/wallacesEndurance.png
  14. BIN
      Assets/item/hand/wallacesFealty.png
  15. BIN
      Assets/item/inventory/galacticDarkfire.png
  16. BIN
      Assets/item/inventory/galacticRagnarok.png
  17. BIN
      Assets/item/inventory/galacticSilence.png
  18. BIN
      Assets/item/inventory/percevalsDiscipline.png
  19. BIN
      Assets/item/inventory/percevalsPact.png
  20. BIN
      Assets/item/inventory/percevalsVolley.png
  21. BIN
      Assets/item/inventory/ringaboltsFury.png
  22. BIN
      Assets/item/inventory/ringaboltsOath.png
  23. BIN
      Assets/item/inventory/ringaboltsVengeance.png
  24. BIN
      Assets/item/inventory/wallacesBirthright.png
  25. BIN
      Assets/item/inventory/wallacesEndurance.png
  26. BIN
      Assets/item/inventory/wallacesFealty.png
  27. BIN
      Assets/projectile/galacticDarkfire.png
  28. BIN
      Assets/projectile/galacticDarkfireSmall.png
  29. BIN
      Assets/projectile/galacticRagnarok.png
  30. BIN
      Assets/projectile/galacticRagnarokSmall.png
  31. BIN
      Assets/projectile/galacticSilence.png
  32. BIN
      Assets/projectile/galacticSilenceSmoke.png
  33. BIN
      Assets/projectile/percevalsDiscipline.png
  34. BIN
      Assets/projectile/percevalsDisciplineSword.png
  35. BIN
      Assets/projectile/percevalsPact.png
  36. BIN
      Assets/projectile/percevalsPactSword.png
  37. BIN
      Assets/projectile/percevalsVolley.png
  38. BIN
      Assets/projectile/percevalsVolleySword.png
  39. BIN
      Assets/projectile/ringaboltsFury.png
  40. BIN
      Assets/projectile/ringaboltsLightninin.png
  41. BIN
      Assets/projectile/ringaboltsLightnininSpark.png
  42. BIN
      Assets/projectile/wallacesBirthright.png
  43. BIN
      Assets/projectile/wallacesBirthrightSmall.png
  44. BIN
      Assets/projectile/wallacesEndurance.png
  45. 111 0
      Infos/GalacticDarkfireItemInfo.cs
  46. 111 0
      Infos/GalacticRagnarokItemInfo.cs
  47. 104 0
      Infos/GalacticSilenceItemInfo.cs
  48. 123 0
      Infos/PercevalsDisciplineItemInfo.cs
  49. 107 0
      Infos/PercevalsPactItemInfo.cs
  50. 108 0
      Infos/PercevalsVolleyItemInfo.cs
  51. 101 0
      Infos/RingaboltsFuryItemInfo.cs
  52. 134 0
      Infos/RingaboltsOathItemInfo.cs
  53. 49 0
      Infos/RingaboltsVengeanceItemInfo.cs
  54. 134 0
      Infos/WallacesBirthrightItemInfo.cs
  55. 101 0
      Infos/WallacesEnduranceItemInfo.cs
  56. 67 0
      Infos/WallacesFealtyItemInfo.cs
  57. 4 0
      Manifest.ini
  58. 3 0
      ModInfo.txt
  59. 10 0
      Properties/AssemblyInfo.cs
  60. 8 0
      Properties/launchSettings.json
  61. 148 0
      Scripts/RingaboltsOathProjectile.cs
  62. 140 0
      Scripts/WallacesBirthrightProjectile.cs
  63. 151 0
      UltimateNPCWeapons.cs
  64. 156 0
      UltimateNPCWeapons.csproj
  65. 22 0
      UltimateNPCWeapons.sln

+ 512 - 0
.gitignore

@@ -0,0 +1,512 @@
+### Csharp ###
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+
+# Mono auto generated files
+
+# Build results
+
+# Visual Studio 2015/2017 cache/options directory
+# Uncomment if you have tasks that create the project's static files in wwwroot
+
+# Visual Studio 2017 auto generated files
+
+# MSTest test Results
+
+# NUnit
+
+# Build Results of an ATL Project
+
+# Benchmark Results
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+# .NET Core
+
+# StyleCop
+
+# Files built by Visual Studio
+
+# Chutzpah Test files
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+# Visual C++ cache files
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+# Visual Studio profiler
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+# Visual Studio Trace Files
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+# TFS 2012 Local Workspace
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+# Guidance Automation Toolkit
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+# ReSharper is a .NET coding add-in
+
+# TeamCity is a build add-in
+
+# DotCover is a Code Coverage Tool
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+# AxoCover is a Code Coverage Tool
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+# Coverlet is a free, cross platform Code Coverage Tool
+
+# Visual Studio code coverage results
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+# NCrunch
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+# MightyMoose
+
+# Web workbench (sass)
+
+# Installshield output folder
+
+# DocProject is a documentation generator add-in
+
+# Click-Once directory
+
+# Publish Web Output
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+
+# NuGet Packages
+# NuGet Symbol Packages
+# The packages folder can be ignored because of Package Restore
+# except build/, which is used as an MSBuild target.
+# Uncomment if necessary however generally it will be regenerated when needed
+# NuGet v3's project.json files produces more ignorable files
+
+# Microsoft Azure Build Output
+
+# Microsoft Azure Emulator
+
+# Windows Store app package directories and files
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+# but keep track of directories ending in .cache
+
+# Others
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+
+# RIA/Silverlight projects
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+
+# SQL Server files
+
+# Business Intelligence projects
+
+# Microsoft Fakes
+
+# GhostDoc plugin setting file
+
+# Node.js Tools for Visual Studio
+
+# Visual Studio 6 build log
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+# Visual Studio 6 workspace options file
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+# Paket dependency manager
+
+# FAKE - F# Make
+
+# CodeRush personal settings
+
+# Python Tools for Visual Studio (PTVS)
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+
+# Telerik's JustMock configuration file
+
+# BizTalk build output
+
+# OpenCover UI analysis results
+
+# Azure Stream Analytics local run output
+
+# MSBuild Binary and Structured Log
+
+# NVidia Nsight GPU debugger configuration file
+
+# MFractors (Xamarin productivity tool) working folder
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+# Local History for Visual Studio
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+# BeatPulse healthcheck temp database
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+
+# Ionide (cross platform F# VS Code tools) working folder

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Assets/gui/recipesNPC.png


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Assets/item/hand/galacticDarkfire.png


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Assets/item/hand/galacticRagnarok.png


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Assets/item/hand/galacticSilence.png


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Assets/item/hand/percevalsDiscipline.png


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Assets/item/hand/percevalsPact.png


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Assets/item/hand/percevalsVolley.png


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Assets/item/hand/ringaboltsFury.png


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Assets/item/hand/ringaboltsOath.png


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Assets/item/hand/ringaboltsVengeance.png


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Assets/item/hand/wallacesBirthright.png


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Assets/item/hand/wallacesEndurance.png


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Assets/item/hand/wallacesFealty.png


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Assets/item/inventory/galacticDarkfire.png


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Assets/item/inventory/galacticRagnarok.png


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Assets/item/inventory/galacticSilence.png


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Assets/item/inventory/percevalsDiscipline.png


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Assets/item/inventory/percevalsPact.png


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Assets/item/inventory/percevalsVolley.png


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Assets/item/inventory/ringaboltsFury.png


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Assets/item/inventory/ringaboltsOath.png


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Assets/item/inventory/ringaboltsVengeance.png


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Assets/item/inventory/wallacesBirthright.png


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Assets/item/inventory/wallacesEndurance.png


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Assets/item/inventory/wallacesFealty.png


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Assets/projectile/galacticDarkfire.png


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Assets/projectile/galacticDarkfireSmall.png


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Assets/projectile/galacticRagnarok.png


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Assets/projectile/galacticRagnarokSmall.png


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Assets/projectile/galacticSilence.png


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Assets/projectile/galacticSilenceSmoke.png


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Assets/projectile/percevalsDiscipline.png


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Assets/projectile/percevalsDisciplineSword.png


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Assets/projectile/percevalsPact.png


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Assets/projectile/percevalsPactSword.png


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Assets/projectile/percevalsVolley.png


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Assets/projectile/percevalsVolleySword.png


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Assets/projectile/ringaboltsFury.png


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Assets/projectile/ringaboltsLightninin.png


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Assets/projectile/ringaboltsLightnininSpark.png


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Assets/projectile/wallacesBirthright.png


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Assets/projectile/wallacesBirthrightSmall.png


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Assets/projectile/wallacesEndurance.png


+ 111 - 0
Infos/GalacticDarkfireItemInfo.cs

@@ -0,0 +1,111 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class GalacticDarkfireItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(GalacticDarkfireItemInfo) + "Attack";
+
+    public GalacticDarkfireItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public GalacticDarkfireItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(497));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+      Renderer rendererParticles = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererParticles.material = new Material(rendererParticles.material)
+      {
+        mainTexture = textureMain
+      };
+      Renderer rendererParticlesTrail = gameObject.transform.GetChild(2).GetComponentInChildren<Renderer>();
+      rendererParticlesTrail.material = new Material(rendererParticlesTrail.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/shoot"), Menuu.soundLevel / 10f);
+      script.Animate(4);
+      yield return new WaitForSeconds(0.3f);
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(-10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        else
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos = script.shot.transform.position;
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        for (int i = 0; i < 3; i++)
+        {
+          GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+          gameObject2.SendMessage("Set", package);
+          GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+            startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+        }
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 111 - 0
Infos/GalacticRagnarokItemInfo.cs

@@ -0,0 +1,111 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class GalacticRagnarokItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(GalacticRagnarokItemInfo) + "Attack";
+
+    public GalacticRagnarokItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public GalacticRagnarokItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(497));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+      Renderer rendererParticles = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererParticles.material = new Material(rendererParticles.material)
+      {
+        mainTexture = textureMain
+      };
+      Renderer rendererParticlesTrail = gameObject.transform.GetChild(2).GetComponentInChildren<Renderer>();
+      rendererParticlesTrail.material = new Material(rendererParticlesTrail.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/shoot"), Menuu.soundLevel / 10f);
+      script.Animate(4);
+      yield return new WaitForSeconds(0.3f);
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(-10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        else
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos = script.shot.transform.position;
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        for (int i = 0; i < 5; i++)
+        {
+          GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+          gameObject2.SendMessage("Set", package);
+          GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+            startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+        }
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 104 - 0
Infos/GalacticSilenceItemInfo.cs

@@ -0,0 +1,104 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class GalacticSilenceItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(GalacticSilenceItemInfo) + "Attack";
+
+    public GalacticSilenceItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public GalacticSilenceItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(470));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+      Renderer rendererParticles = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f);
+      rendererParticles.material = new Material(Shader.Find("Unlit/Transparent"))
+      {
+        mainTexture = textureTrail
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/shoot"), Menuu.soundLevel / 10f);
+      script.Animate(4);
+      yield return new WaitForSeconds(0.3f);
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(-10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        else
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(10f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos = script.shot.transform.position;
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 123 - 0
Infos/PercevalsDisciplineItemInfo.cs

@@ -0,0 +1,123 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class PercevalsDisciplineItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(PercevalsDisciplineItemInfo) + "Attack";
+
+    public PercevalsDisciplineItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public PercevalsDisciplineItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(496));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+      gameObject.transform.GetChild(0).eulerAngles = new Vector3(180, 0, -45);
+
+      gameObject.transform.GetChild(1).localScale = new Vector3(3, 1, 1);
+      gameObject.transform.GetChild(1).eulerAngles = new Vector3(180, 0, 0);
+
+      Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererPar.material = new Material(rendererPar.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      gameObject.transform.GetComponent<BoxCollider>().size = new Vector3(7, 1, 1);
+
+      gameObject.GetComponent<Projectile>().onlyHorizontal = false;
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(new Vector3(1, -1, 0), dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+
+      var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
+      var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
+      gameObject2.transform.eulerAngles = new Vector3(0, 0, -90 - angleVector.z);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos;
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+        else
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+
+        Package2 package = new Package2(new Vector3(-1, 0, 0), dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+
+        var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
+        var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
+        gameObject2.transform.eulerAngles = new Vector3(0, 0, -90 - angleVector.z);
+
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 107 - 0
Infos/PercevalsPactItemInfo.cs

@@ -0,0 +1,107 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class PercevalsPactItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(PercevalsPactItemInfo) + "Attack";
+
+    public PercevalsPactItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public PercevalsPactItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(597));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+
+      Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererPar.material = new Material(rendererPar.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+
+      var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
+      var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
+      gameObject2.transform.eulerAngles = new Vector3(0, 0, angleVector.z);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos = new Vector3(script.shot.transform.position.x, script.shot.transform.position.y + 5f, 0f);
+
+        Package2 package = new Package2(cursorPos, (float)dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 108 - 0
Infos/PercevalsVolleyItemInfo.cs

@@ -0,0 +1,108 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class PercevalsVolleyItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(PercevalsVolleyItemInfo) + "Attack";
+
+    public PercevalsVolleyItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public PercevalsVolleyItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(597));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+
+      Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererPar.material = new Material(rendererPar.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+
+      var angle = Mathf.Atan2(cursorPos.x, cursorPos.y) * Mathf.Rad2Deg;
+      var angleVector = Quaternion.AngleAxis(angle, Vector3.forward).eulerAngles;
+      gameObject2.transform.eulerAngles = new Vector3(0, 0, angleVector.z);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      for (int i = 0; i < 3; i++)
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos = new Vector3(script.shot.transform.position.x + UnityEngine.Random.Range(-10, 10) / 3, script.shot.transform.position.y + 5f + UnityEngine.Random.Range(0, 10) / 3, 0f);
+
+        Package2 package = new Package2(cursorPos, (float)dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.3f);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 101 - 0
Infos/RingaboltsFuryItemInfo.cs

@@ -0,0 +1,101 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class RingaboltsFuryItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(RingaboltsFuryItemInfo) + "Attack";
+
+    public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public RingaboltsFuryItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate((GameObject)Resources.Load("proj/ringaboltp"));
+      gameObject.name = "shot" + GetID();
+
+      Renderer rendererParticles = gameObject.transform.GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
+      rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f);
+      rendererParticles.material = new Material(Shader.Find("Unlit/Transparent"))
+      {
+        mainTexture = textureMain
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+      script.attackCube.SetActive(true);
+      int dmg = InstanceTracker.GameScript.GetFinalStat(0) / 2 + InstanceTracker.GameScript.GetFinalStat(1) / 2;
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos;
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+        else
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube.SetActive(false);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 134 - 0
Infos/RingaboltsOathItemInfo.cs

@@ -0,0 +1,134 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class RingaboltsOathItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(RingaboltsOathItemInfo) + "Attack";
+
+    public RingaboltsOathItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public RingaboltsOathItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(496));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain,
+        mainTextureScale = new Vector2(0.25f, 1f)
+      };
+      renderer.material.SetVector("_MainTex_ST", new Vector3(8, 1, 1));
+
+      gameObject.transform.localScale = new Vector3(8, 1, 5);
+      gameObject.transform.GetChild(0).localScale = new Vector3(4, 1, 1);
+
+      Renderer rendererTrail = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererTrail.material = new Material(rendererTrail.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      Component.DestroyImmediate(gameObject.GetComponent<Projectile>());
+      gameObject.AddComponent<RingaboltsOathProjectile>();
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/shoot"), Menuu.soundLevel / 10f);
+
+      if (PlayerScript.grounded)
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x + 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+        else
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x - 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+      }
+
+      script.Animate(5);
+      yield return new WaitForSeconds(0.3f);
+
+      script.attackCube3.SetActive(true);
+      if (PlayerScript.inmagemash > 0)
+      {
+        script.MageMash();
+      }
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube3.SetActive(false);
+
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos;
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+        else
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 49 - 0
Infos/RingaboltsVengeanceItemInfo.cs

@@ -0,0 +1,49 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class RingaboltsVengeanceItemInfo : ItemInfo
+  {
+
+
+    public RingaboltsVengeanceItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+    }
+
+    public RingaboltsVengeanceItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+      script.attackCube.SetActive(true);
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube.SetActive(false);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 134 - 0
Infos/WallacesBirthrightItemInfo.cs

@@ -0,0 +1,134 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class WallacesBirthrightItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(WallacesBirthrightItemInfo) + "Attack";
+
+    public WallacesBirthrightItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public WallacesBirthrightItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main, string trail)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+      Texture2D textureTrail = GadgetCoreAPI.LoadTexture2D(trail);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate(GadgetCoreAPI.GetWeaponProjectileResource(496));
+      gameObject.name = "shot" + GetID();
+      Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
+      renderer.material = new Material(renderer.material)
+      {
+        mainTexture = textureMain
+      };
+
+      gameObject.transform.GetChild(0).localScale = new Vector3(8, 8, 1);
+      gameObject.transform.GetChild(1).localScale = new Vector3(6, 6, 1);
+
+      Renderer rendererPar = gameObject.transform.GetChild(1).GetComponentInChildren<Renderer>();
+      rendererPar.material = new Material(rendererPar.material)
+      {
+        mainTexture = textureTrail
+      };
+
+      gameObject.transform.GetComponent<BoxCollider>().size = new Vector3(7.5f, 7.5f, 1);
+
+      Component.DestroyImmediate(gameObject.GetComponent<Projectile>());
+      gameObject.AddComponent<WallacesBirthrightProjectile>();
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/shoot"), Menuu.soundLevel / 10f);
+
+      if (PlayerScript.grounded)
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x + 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+        else
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x - 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+      }
+
+      script.Animate(5);
+      yield return new WaitForSeconds(0.3f);
+
+      script.attackCube3.SetActive(true);
+      if (PlayerScript.inmagemash > 0)
+      {
+        script.MageMash();
+      }
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube3.SetActive(false);
+
+      int dmg = GetDamage(script);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos;
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+        else
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 101 - 0
Infos/WallacesEnduranceItemInfo.cs

@@ -0,0 +1,101 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class WallacesEnduranceItemInfo : ItemInfo
+  {
+
+    private const string RPCId = nameof(WallacesEnduranceItemInfo) + "Attack";
+
+    public WallacesEnduranceItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    public WallacesEnduranceItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+      GadgetCoreAPI.RegisterCustomRPC(RPCId, (e) => { Attack(e); });
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public void CreateProjectile(string main)
+    {
+      Texture2D textureMain = GadgetCoreAPI.LoadTexture2D(main);
+
+      GameObject gameObject = UnityEngine.Object.Instantiate((GameObject)Resources.Load("proj/ringaboltp"));
+      gameObject.name = "shot" + GetID();
+
+      Renderer rendererParticles = gameObject.transform.GetChild(0).GetChild(0).GetComponentInChildren<Renderer>();
+      rendererParticles.transform.position = rendererParticles.transform.position + new Vector3(0, 0, 0.5f);
+      rendererParticles.material = new Material(Shader.Find("Unlit/Transparent"))
+      {
+        mainTexture = textureMain
+      };
+
+      GadgetCoreAPI.AddCustomResource("proj/shot" + GetID(), gameObject);
+    }
+
+    private void Attack(object[] o)
+    {
+      Vector3 cursorPos = new Vector3((float)o[0], (float)o[1], (float)o[2]);
+      Vector3 startPos = new Vector3((float)o[3], (float)o[4], (float)o[5]);
+      int dmg = (int)o[6];
+      int projRange = (int)o[7];
+      Package2 package = new Package2(cursorPos, dmg, ProjectileID, projRange);
+      GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+      gameObject2.SendMessage("Set", package);
+    }
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      script.StartCoroutine(script.ATKSOUND());
+      //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
+      script.Animate(3);
+      yield return new WaitForSeconds(0.3f);
+      script.attackCube.SetActive(true);
+      int dmg = InstanceTracker.GameScript.GetFinalStat(0);
+      if (TryCrit(script))
+      {
+        dmg = MultiplyCrit(script, dmg);
+        script.GetComponent<AudioSource>().PlayOneShot(script.critSound, Menuu.soundLevel / 10f);
+        UnityEngine.Object.Instantiate(script.crit, script.transform.position, Quaternion.identity);
+      }
+      {
+        Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - ((Transform)t.GetValue(script)).position;
+        Vector3 startPos;
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x + 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+        else
+          startPos = new Vector3(((Transform)t.GetValue(script)).position.x - 5f, ((Transform)t.GetValue(script)).position.y, 0f);
+
+        Package2 package = new Package2(cursorPos, dmg, ProjectileID, (float)GameScript.MODS[10]);
+        GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("proj/shot" + ProjectileID), startPos, Quaternion.identity);
+        gameObject2.SendMessage("Set", package);
+        GadgetCoreAPI.CallCustomRPC(RPCId, RPCMode.Others, cursorPos.x, cursorPos.y, cursorPos.z,
+          startPos.x, startPos.y, startPos.z, dmg, PlayerGearModsTracker.GetGearMods(script)[10]);
+      }
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube.SetActive(false);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 67 - 0
Infos/WallacesFealtyItemInfo.cs

@@ -0,0 +1,67 @@
+using GadgetCore.API;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UltimateNPCWeapons.Scripts;
+using UnityEngine;
+
+namespace UltimateNPCWeapons.Infos
+{
+  public class WallacesFealtyItemInfo : ItemInfo
+  {
+
+    public WallacesFealtyItemInfo(ItemType Type, string Name, string Desc, Texture Tex, int Value = -1, EquipStats Stats = default, Texture HeldTex = null, Texture HeadTex = null, Texture BodyTex = null, Texture ArmTex = null)
+      : base(Type, Name, Desc, Tex, Value, Stats, HeldTex, HeadTex, BodyTex, ArmTex)
+    {
+    }
+
+    public WallacesFealtyItemInfo(ItemType Type, string Name, string Desc, Material Mat, int Value = -1, EquipStats Stats = default, Material HeldMat = null, Material HeadMat = null, Material BodyMat = null, Material ArmMat = null)
+      : base(Type, Name, Desc, Mat, Value, Stats, HeldMat, HeadMat, BodyMat, ArmMat)
+    {
+    }
+
+    private static readonly FieldInfo canAttack = typeof(PlayerScript).GetField("canAttack", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo attacking = typeof(PlayerScript).GetField("attacking", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo t = typeof(PlayerScript).GetField("t", BindingFlags.NonPublic | BindingFlags.Instance);
+    private static readonly FieldInfo r = typeof(PlayerScript).GetField("r", BindingFlags.NonPublic | BindingFlags.Instance);
+
+    public IEnumerator Attack(PlayerScript script)
+    {
+      canAttack.SetValue(script, false);
+      attacking.SetValue(script, true);
+
+      //script.StartCoroutine(script.ATKSOUND());
+      //script.GetComponent<AudioSource>().PlayOneShot((AudioClip)Resources.Load("Au/excal"), Menuu.soundLevel / 10f);
+
+      if (PlayerScript.grounded)
+      {
+        if (Camera.main.ScreenToWorldPoint(Input.mousePosition).x > ((Transform)t.GetValue(script)).position.x)
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x + 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+        else
+        {
+          ((Rigidbody)r.GetValue(script)).velocity = new Vector3(((Rigidbody)r.GetValue(script)).velocity.x - 20f, ((Rigidbody)r.GetValue(script)).velocity.y + 5f, 0f);
+        }
+      }
+
+      script.Animate(5);
+      yield return new WaitForSeconds(0.3f);
+
+      script.attackCube3.SetActive(true);
+      if (PlayerScript.inmagemash > 0)
+      {
+        script.MageMash();
+      }
+      yield return new WaitForSeconds(0.2f);
+      script.attackCube3.SetActive(false);
+      attacking.SetValue(script, false);
+      yield return new WaitForSeconds(0.1f);
+      canAttack.SetValue(script, true);
+      yield break;
+    }
+  }
+}

+ 4 - 0
Manifest.ini

@@ -0,0 +1,4 @@
+[Metadata]
+Name=Ultimate NPC Weapons
+Assembly=UltimateNPCWeapons.dll
+Dependencies=Recipe Menu Core

+ 3 - 0
ModInfo.txt

@@ -0,0 +1,3 @@
+A mod adding ultimate variants for NPC weapons.
+
+Art by Saewin, Code by Zariteis

+ 10 - 0
Properties/AssemblyInfo.cs

@@ -0,0 +1,10 @@
+using System.Reflection;
+using static UltimateNPCWeapons.UltimateNPCWeapons;
+
+[assembly: AssemblyProduct("UltimateNPCWeapons")] //Set this to the full name of the mod including spaces.
+[assembly: AssemblyTitle("UltimateNPCWeapons")] //This is only used when mousing over a dll file in Windows explorer.
+[assembly: AssemblyDescription("A mod adding ultimate variants for NPC weapons.")] //This is a short description for your mod's assembly.
+[assembly: AssemblyCompany("")] //Set this to your name/nickname and/or website
+[assembly: AssemblyCopyright("© 2021 Saewin, Zariteis. All rights reserved.")] //Set this to your copyright name.
+[assembly: AssemblyVersion(MOD_VERSION)]
+[assembly: AssemblyFileVersion(MOD_VERSION)]

+ 8 - 0
Properties/launchSettings.json

@@ -0,0 +1,8 @@
+{
+  "profiles": {
+    "UltimateNPCWeapons": {
+      "commandName": "Executable",
+      "executablePath": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Roguelands\\Roguelands.exe"
+    }
+  }
+}

+ 148 - 0
Scripts/RingaboltsOathProjectile.cs

@@ -0,0 +1,148 @@
+
+using System;
+using System.Collections;
+using UnityEngine;
+
+
+namespace UltimateNPCWeapons.Scripts
+{
+
+  public class RingaboltsOathProjectile : MonoBehaviour
+  {
+
+    public float speed = 30;
+    public float deathTimer = 1;
+    private float projRange;
+
+    private Transform t;
+    private Renderer r;
+    private GameObject atalanta;
+
+    private int damage;
+
+    private int anim = 0;
+    private float tick = 0;
+
+    private bool bursting;
+    private bool reborn;
+    private bool dying;
+
+    private Vector3 dir;
+
+    private void Awake()
+    {
+      t = transform;
+      r = t.GetChild(0).GetComponent<Renderer>();
+      atalanta = t.GetChild(1).gameObject;
+    }
+
+    private void Set(Package2 d)
+    {
+      damage = (int)d.damage;
+      dir = new Vector3(d.dir.x, 0f, 0f);
+      dir.Normalize();
+      projRange = d.projRange;
+      StartCoroutine(Die());
+    }
+
+    private IEnumerator Burst(Vector3 targ)
+    {
+      bursting = true;
+      yield return new WaitForSeconds(0.1f);
+      dir = targ - t.position;
+      dir = new Vector3(dir.x, 0f, 0f);
+      dir.Normalize();
+      bursting = false;
+      yield return new WaitForSeconds(0.4f);
+      yield break;
+    }
+
+    private void Exile()
+    {
+      Network.RemoveRPCs(GetComponent<NetworkView>().viewID);
+      Network.Destroy(gameObject);
+    }
+
+    [RPC]
+    private void hide()
+    {
+      t.position = new Vector3(-500f, -500f, -500f);
+    }
+
+    private IEnumerator Die()
+    {
+      if (!dying)
+      {
+        dying = true;
+        yield return new WaitForSeconds(deathTimer + projRange * 0.05f);
+        if (!reborn)
+        {
+          hide();
+          yield return new WaitForSeconds(5f);
+          UnityEngine.Object.Destroy(gameObject);
+        }
+        else
+        {
+          reborn = false;
+          dying = false;
+          StartCoroutine(Die());
+        }
+      }
+      yield break;
+    }
+
+    private IEnumerator DieNetwork(float w)
+    {
+      if (!dying)
+      {
+        dying = true;
+        yield return new WaitForSeconds(deathTimer);
+        hide();
+        gameObject.GetComponent<NetworkView>().RPC("hide", RPCMode.All, new object[0]);
+        yield return new WaitForSeconds(w);
+        Exile();
+      }
+      yield break;
+    }
+
+    [RPC]
+    private void DieN()
+    {
+      Network.RemoveRPCs(base.GetComponent<NetworkView>().viewID);
+      Network.Destroy(base.gameObject);
+    }
+
+    private void Update()
+    {
+      tick += speed * Time.deltaTime;
+      if (tick > 1.8f)
+      {
+        tick = 0;
+        anim = (anim + 1) % 4;
+        r.material.mainTextureOffset = new Vector2(0.25f * anim, 0f);
+      }
+    }
+
+    private void Eye(int a)
+    {
+      if (!reborn)
+      {
+        damage += a;
+        reborn = true;
+        speed *= 1.2f;
+        atalanta.SetActive(true);
+      }
+    }
+
+    private void OnTriggerEnter(Collider c)
+    {
+      if (c.gameObject.layer == 9 || c.gameObject.layer == 28)
+      {
+        float[] array = new float[] { damage, t.position.x };
+        if (Network.isServer)
+          c.gameObject.SendMessage("TD", array);
+      }
+    }
+  }
+
+}

+ 140 - 0
Scripts/WallacesBirthrightProjectile.cs

@@ -0,0 +1,140 @@
+
+using System;
+using System.Collections;
+using UnityEngine;
+
+
+namespace UltimateNPCWeapons.Scripts
+{
+
+  public class WallacesBirthrightProjectile : MonoBehaviour
+  {
+
+    public float speed = 15;
+    public float deathTimer = 2;
+    private float projRange;
+
+    private Transform t;
+    private GameObject atalanta;
+
+    private int damage;
+
+    private bool bursting;
+    private bool reborn;
+    private bool dying;
+
+    private Vector3 dir;
+
+    private void Awake()
+    {
+      t = transform;
+      atalanta = t.GetChild(2).gameObject;
+    }
+
+    private void Set(Package2 d)
+    {
+      damage = (int)d.damage;
+      dir = new Vector3(d.dir.x, 0f, 0f);
+      dir.Normalize();
+      projRange = d.projRange;
+      StartCoroutine(Die());
+    }
+
+    private IEnumerator Burst(Vector3 targ)
+    {
+      bursting = true;
+      yield return new WaitForSeconds(0.1f);
+      dir = targ - t.position;
+      dir = new Vector3(dir.x, 0f, 0f);
+      dir.Normalize();
+      bursting = false;
+      yield return new WaitForSeconds(0.4f);
+      yield break;
+    }
+
+    private void Exile()
+    {
+      Network.RemoveRPCs(GetComponent<NetworkView>().viewID);
+      Network.Destroy(gameObject);
+    }
+
+    [RPC]
+    private void hide()
+    {
+      t.position = new Vector3(-500f, -500f, -500f);
+    }
+
+    private IEnumerator Die()
+    {
+      if (!dying)
+      {
+        dying = true;
+        yield return new WaitForSeconds(deathTimer + projRange * 0.05f);
+        if (!reborn)
+        {
+          hide();
+          yield return new WaitForSeconds(5f);
+          UnityEngine.Object.Destroy(gameObject);
+        }
+        else
+        {
+          reborn = false;
+          dying = false;
+          StartCoroutine(Die());
+        }
+      }
+      yield break;
+    }
+
+    private IEnumerator DieNetwork(float w)
+    {
+      if (!dying)
+      {
+        dying = true;
+        yield return new WaitForSeconds(deathTimer);
+        hide();
+        gameObject.GetComponent<NetworkView>().RPC("hide", RPCMode.All, new object[0]);
+        yield return new WaitForSeconds(w);
+        Exile();
+      }
+      yield break;
+    }
+
+    [RPC]
+    private void DieN()
+    {
+      Network.RemoveRPCs(base.GetComponent<NetworkView>().viewID);
+      Network.Destroy(base.gameObject);
+    }
+
+    private void Update()
+    {
+      if (bursting)
+        t.Translate(dir * speed * 4f * Time.deltaTime);
+      else
+        t.Translate(dir * speed * Time.deltaTime);
+    }
+
+    private void Eye(int a)
+    {
+      if (!reborn)
+      {
+        damage += a;
+        reborn = true;
+        speed *= 1.2f;
+        atalanta.SetActive(true);
+      }
+    }
+
+    private void OnTriggerEnter(Collider c)
+    {
+      if (c.gameObject.layer == 9 || c.gameObject.layer == 28)
+      {
+        float[] array = new float[] { damage, t.position.x };
+        if (Network.isServer)
+          c.gameObject.SendMessage("TD", array);
+      }
+    }
+  }
+
+}

+ 151 - 0
UltimateNPCWeapons.cs

@@ -0,0 +1,151 @@
+using UltimateNPCWeapons.Infos;
+using GadgetCore.API;
+using GadgetCore.API.ConfigMenu;
+using GadgetCore.Util;
+using RecipeMenuCore.API;
+using UnityEngine;
+
+namespace UltimateNPCWeapons
+{
+  [Gadget("UltimateNPCWeapons", RequiredOnClients: true, LoadAfter: new string[] { "RecipeMenuCore" }, Dependencies: new string[] { "RecipeMenuCore" })]
+  public class UltimateNPCWeapons : Gadget<UltimateNPCWeapons>
+  {
+    public const string MOD_VERSION = "1.0"; // Set this to the version of your mod.
+    public const string CONFIG_VERSION = "1.0"; // Increment this whenever you change your mod's config file.
+
+    public static int objectCrystalOreID;
+    public static int objectCrystalWormWeakID;
+    public static int objecWormOreID;
+
+    public static bool objectWormOrePlaced;
+
+    // Disable the config menu
+    public override IGadgetConfigMenu GetConfigMenu() { return null; }
+
+    public override string GetModDescription()
+    {
+      return "A mod adding ultimate variants for NPC weapons.\n\nArt by Saewin, Code by Zariteis";
+    }
+
+    protected override void Initialize()
+    {
+      Logger.Log("Ultimate NPC Weapons v" + Info.Mod.Version);
+
+      // --
+      // Creating items
+      // --
+
+      // Galactic
+      var itemGalacticDarkfire = new GalacticDarkfireItemInfo(ItemType.WEAPON, "Galactic Darkfire", "", GadgetCoreAPI.LoadTexture2D("item/inventory/galacticDarkfire.png"), 20, new EquipStats(3, 0, 3, 0, 4, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/galacticDarkfire.png"));
+      itemGalacticDarkfire.SetWeaponInfo(new float[] { 0.25f, 0, 0.25f, 0, 1, 0 }, GadgetCoreAPI.GetAttackSound(497));
+      ItemRegistry.Singleton.Register(itemGalacticDarkfire, "galacticDarkfire");
+      itemGalacticDarkfire.CreateProjectile("projectile/galacticDarkfireSmall.png", "projectile/galacticDarkfire.png");
+      itemGalacticDarkfire.OnAttack += itemGalacticDarkfire.Attack;
+
+      var itemGalacticSilence = new GalacticSilenceItemInfo(ItemType.WEAPON, "Galactic Silence", "", GadgetCoreAPI.LoadTexture2D("item/inventory/galacticSilence.png"), 20, new EquipStats(0, 0, 4, 0, 0, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/galacticSilence.png"));
+      itemGalacticSilence.SetWeaponInfo(new float[] { 0, 0, 3, 0, 0, 0 }, GadgetCoreAPI.GetAttackSound(470));
+      ItemRegistry.Singleton.Register(itemGalacticSilence, "galacticSilence");
+      itemGalacticSilence.CreateProjectile("projectile/galacticSilence.png", "projectile/galacticSilenceSmoke.png");
+      itemGalacticSilence.OnAttack += itemGalacticSilence.Attack;
+
+      var itemGalacticRagnarok = new GalacticRagnarokItemInfo(ItemType.WEAPON, "Galactic Ragnarok", "", GadgetCoreAPI.LoadTexture2D("item/inventory/galacticRagnarok.png"), 20, new EquipStats(0, 0, 4, 0, 0, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/galacticRagnarok.png"));
+      itemGalacticRagnarok.SetWeaponInfo(new float[] { 0, 0, 1, 0, 0, 0 }, GadgetCoreAPI.GetAttackSound(497));
+      ItemRegistry.Singleton.Register(itemGalacticRagnarok, "galacticRagnarok");
+      itemGalacticRagnarok.CreateProjectile("projectile/galacticRagnarokSmall.png", "projectile/galacticRagnarok.png");
+      itemGalacticRagnarok.OnAttack += itemGalacticRagnarok.Attack;
+
+      // Ringabolt
+      var itemRingaboltsFury = new RingaboltsFuryItemInfo(ItemType.WEAPON, "Ringabolt's Fury", "", GadgetCoreAPI.LoadTexture2D("item/inventory/ringaboltsFury.png"), 20, new EquipStats(4, 5, 0, 0, 0, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/ringaboltsFury.png"));
+      itemRingaboltsFury.SetWeaponInfo(new float[] { 0.5f, 0.5f, 0, 0, 0, 0 }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemRingaboltsFury, "ringaboltsFury");
+      itemRingaboltsFury.CreateProjectile("projectile/ringaboltsFury.png");
+      itemRingaboltsFury.OnAttack += itemRingaboltsFury.Attack;
+
+      var itemRingaboltsVengeance = new RingaboltsVengeanceItemInfo(ItemType.WEAPON, "Ringabolt's Vengeance", "", GadgetCoreAPI.LoadTexture2D("item/inventory/ringaboltsVengeance.png"), 20, new EquipStats(0, 4, 0, 0, 0, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/ringaboltsVengeance.png"));
+      itemRingaboltsVengeance.SetWeaponInfo(new float[] { 0, 5, 0, 0, 0, 0 }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemRingaboltsVengeance, "ringaboltsVengeance");
+      itemRingaboltsVengeance.OnAttack += itemRingaboltsVengeance.Attack;
+
+      var itemRingaboltsOath = new RingaboltsOathItemInfo(ItemType.WEAPON, "Ringabolt's Oath", "", GadgetCoreAPI.LoadTexture2D("item/inventory/ringaboltsOath.png"), 20, new EquipStats(0, 5, 0, 0, 0, 4),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/ringaboltsOath.png"));
+      itemRingaboltsOath.SetWeaponInfo(new float[] { 0, 1, 0, 0, 0, 0.5f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemRingaboltsOath, "ringaboltsOath");
+      itemRingaboltsOath.CreateProjectile("projectile/ringaboltsLightninin.png", "projectile/ringaboltsLightnininSpark.png");
+      itemRingaboltsOath.OnAttack += itemRingaboltsOath.Attack;
+
+      // Perceval
+      var itemPercevalsPact = new PercevalsPactItemInfo(ItemType.WEAPON, "Perceval's Pact", "", GadgetCoreAPI.LoadTexture2D("item/inventory/percevalsPact.png"), 20, new EquipStats(0, 5, 0, 0, 0, 4),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/percevalsPact.png"));
+      itemPercevalsPact.SetWeaponInfo(new float[] { 0, 2, 0, 0, 0, 0.25f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemPercevalsPact, "percevalsPact");
+      itemPercevalsPact.CreateProjectile("projectile/percevalsPactSword.png", "projectile/percevalsPact.png");
+      itemPercevalsPact.OnAttack += itemPercevalsPact.Attack;
+
+      var itemPercevalsDiscipline = new PercevalsDisciplineItemInfo(ItemType.WEAPON, "Perceval's Discipline", "", GadgetCoreAPI.LoadTexture2D("item/inventory/percevalsDiscipline.png"), 20, new EquipStats(0, 0, 0, 0, 4, 3),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/percevalsDiscipline.png"));
+      itemPercevalsDiscipline.SetWeaponInfo(new float[] { 0, 0, 0, 0, 0.5f, 0.5f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemPercevalsDiscipline, "percevalsDiscipline");
+      itemPercevalsDiscipline.CreateProjectile("projectile/percevalsDisciplineSword.png", "projectile/percevalsDiscipline.png");
+      itemPercevalsDiscipline.OnAttack += itemPercevalsDiscipline.Attack;
+
+      var itemPercevalsVolley = new PercevalsVolleyItemInfo(ItemType.WEAPON, "Perceval's Volley", "", GadgetCoreAPI.LoadTexture2D("item/inventory/percevalsVolley.png"), 20, new EquipStats(0, 0, 0, 0, 0, 4),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/percevalsVolley.png"));
+      itemPercevalsVolley.SetWeaponInfo(new float[] { 0, 0, 0, 0, 0, 0.5f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemPercevalsVolley, "percevalsVolley");
+      itemPercevalsVolley.CreateProjectile("projectile/percevalsVolleySword.png", "projectile/percevalsVolley.png");
+      itemPercevalsVolley.OnAttack += itemPercevalsVolley.Attack;
+
+      // Wallace
+      var itemWallacesBirthright = new WallacesBirthrightItemInfo(ItemType.WEAPON, "Wallace's Birthright", "", GadgetCoreAPI.LoadTexture2D("item/inventory/wallacesBirthright.png"), 20, new EquipStats(4, 0, 0, 0, 5, 5),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/wallacesBirthright.png"));
+      itemWallacesBirthright.SetWeaponInfo(new float[] { 1, 0, 0, 0, 0.5f, 0.5f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemWallacesBirthright, "wallacesBirthright");
+      itemWallacesBirthright.CreateProjectile("projectile/wallacesBirthright.png", "projectile/wallacesBirthrightSmall.png");
+      itemWallacesBirthright.OnAttack += itemWallacesBirthright.Attack;
+
+      var itemWallacesFealty = new WallacesFealtyItemInfo(ItemType.WEAPON, "Wallace's Fealty", "", GadgetCoreAPI.LoadTexture2D("item/inventory/wallacesFealty.png"), 20, new EquipStats(3, 3, 0, 0, 0, 1),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/wallacesFealty.png"));
+      itemWallacesFealty.SetWeaponInfo(new float[] { 4, 1, 0, 0, 0, 0.5f }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemWallacesFealty, "wallacesFealty");
+      itemWallacesFealty.OnAttack += itemWallacesFealty.Attack;
+
+      var itemWallacesEndurance = new WallacesEnduranceItemInfo(ItemType.WEAPON, "Wallace's Endurance", "", GadgetCoreAPI.LoadTexture2D("item/inventory/wallacesEndurance.png"), 20, new EquipStats(5, 0, 0, 0, 0, 0),
+        HeldTex: GadgetCoreAPI.LoadTexture2D("item/hand/wallacesEndurance.png"));
+      itemWallacesEndurance.SetWeaponInfo(new float[] { 2, 0, 0, 0, 0, 0 }, (AudioClip)Resources.Load("Au/excal"));
+      ItemRegistry.Singleton.Register(itemWallacesEndurance, "wallacesEndurance");
+      itemWallacesEndurance.CreateProjectile("projectile/wallacesEndurance.png");
+      itemWallacesEndurance.OnAttack += itemWallacesEndurance.Attack;
+
+      // --
+      // Other Item stuff
+      // --
+
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(497, 89), itemGalacticSilence.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(497, 90), itemGalacticDarkfire.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(497, 91), itemGalacticRagnarok.GetID());
+
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(346, 89), itemRingaboltsOath.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(346, 90), itemRingaboltsVengeance.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(346, 91), itemRingaboltsFury.GetID());
+
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(597, 89), itemPercevalsDiscipline.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(597, 90), itemPercevalsPact.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(597, 91), itemPercevalsVolley.GetID());
+
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(397, 89), itemWallacesFealty.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(397, 90), itemWallacesBirthright.GetID());
+      GadgetCoreAPI.AddUltimateForgeRecipe(new Tuple<int, int>(397, 91), itemWallacesEndurance.GetID());
+
+      var recipePage = new RecipePage(RecipePageType.UltimateForge, "Ultimate NPC Weapons", GadgetCoreAPI.LoadTexture2D("gui/recipesNPC.png")).Register();
+      recipePage.AddRecipePageEntry(new RecipePageEntry(itemGalacticSilence.GetID(), itemGalacticDarkfire.GetID(), itemGalacticRagnarok.GetID(), 497));
+      recipePage.AddRecipePageEntry(new RecipePageEntry(itemRingaboltsOath.GetID(), itemRingaboltsVengeance.GetID(), itemRingaboltsFury.GetID(), 346));
+      recipePage.AddRecipePageEntry(new RecipePageEntry(itemPercevalsDiscipline.GetID(), itemPercevalsPact.GetID(), itemPercevalsVolley.GetID(), 597));
+      recipePage.AddRecipePageEntry(new RecipePageEntry(itemWallacesFealty.GetID(), itemWallacesBirthright.GetID(), itemWallacesEndurance.GetID(), 397));
+    }
+  }
+}

+ 156 - 0
UltimateNPCWeapons.csproj

@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project Sdk="Microsoft.NET.Sdk">
+  <ImportGroup>
+    <Import Project="../GamePaths.xml" />
+  </ImportGroup>
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProjectGuid>{91AB81DE-EAEE-47D1-93DD-541179208219}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>UltimateNPCWeapons</RootNamespace>
+    <AssemblyName>UltimateNPCWeapons</AssemblyName>
+    <TargetFrameworks>net35</TargetFrameworks>
+    <FileAlignment>512</FileAlignment>
+    <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <Configurations>Release</Configurations>
+    <Authors>Saewin, Zariteis</Authors>
+
+    <ApplicationIcon />
+    <StartupObject />
+    <Platforms>x86</Platforms>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>none</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net35|x86'">
+    <NoWarn>1701;1702</NoWarn>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="0Harmony">
+      <HintPath>$(GamePath)$(ManagedFolder)0Harmony.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>$(GamePath)$(ManagedFolder)Assembly-CSharp.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="GadgetCore">
+      <HintPath>$(GamePath)$(ManagedFolder)GadgetCore.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="RecipeMenuCore">
+      <HintPath>..\..\..\RecipeMenuCore\Release\RecipeMenuCore.dll</HintPath>
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+      <SpecificVersion>false</SpecificVersion>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>$(GamePath)$(ManagedFolder)UnityEngine.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="WindowsBase" />
+  </ItemGroup>
+  <UsingTask TaskName="GetFileVersion" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
+    <ParameterGroup>
+      <AssemblyPath ParameterType="System.String" Required="true" />
+      <Version ParameterType="System.String" Output="true" />
+      <TrimmedVersion ParameterType="System.String" Output="true" />
+    </ParameterGroup>
+    <Task>
+      <Using Namespace="System.Diagnostics" />
+      <Using Namespace="System.Text" />
+      <Using Namespace="System.Linq" />
+      <Code Type="Fragment" Language="cs">
+        <![CDATA[
+      this.Version = FileVersionInfo.GetVersionInfo(this.AssemblyPath).FileVersion;  
+      this.TrimmedVersion = this.Version.Split('.').TakeWhile(x => !x.Equals("0")).Aggregate(new StringBuilder(), (a, b) => { if (a.Length > 0) a.Append("."); a.Append(b); return a; }).ToString();
+      if (this.TrimmedVersion.IndexOf('.') == -1) this.TrimmedVersion += ".0";
+    ]]>
+      </Code>
+    </Task>
+  </UsingTask>
+  <Target Name="PostBuild" AfterTargets="PostBuildEvent">
+    <GetFileVersion AssemblyPath="$(TargetPath)">
+      <Output TaskParameter="Version" PropertyName="ModFullVersion" />
+      <Output TaskParameter="TrimmedVersion" PropertyName="AssemblyFileVersion" />
+    </GetFileVersion>
+    <ItemGroup>
+      <OldZip Include="$(TargetDir)$(AssemblyName)_v*.zip" />
+      <OldZip Include="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v*.zip" />
+    </ItemGroup>
+    <Delete Files="@(OldZip)" />
+    <MakeDir Directories="$(TargetDir)..\BuildCache\" />
+    <ZipDirectory SourceDirectory="$(TargetDir)" DestinationFile="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <Copy SourceFiles="$(TargetDir)..\BuildCache\$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <RemoveDir Directories="$(TargetDir)..\BuildCache\" />
+    <MakeDir Directories="$(GamePath)GadgetCore\Mods\" />
+    <Copy SourceFiles="$(TargetDir)$(AssemblyName)_v$(AssemblyFileVersion).zip" DestinationFiles="$(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+    <Message Importance="High" Text="Mod Exported to $(GamePath)GadgetCore\Mods\$(AssemblyName)_v$(AssemblyFileVersion).zip" />
+  </Target>
+  <ItemGroup>
+    <None Update="Manifest.ini">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Update="Assets\**">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="ModInfo.txt">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </Content>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System">
+      <Private>false</Private>
+      <SpecificVersion>true</SpecificVersion>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Data">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Drawing">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.IO.Compression.FileSystem">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Numerics">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Runtime.Serialization">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Xml">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Update="System.Xml.Linq">
+      <EmbedInteropTypes>false</EmbedInteropTypes>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Folder Include="Networks\" />
+    <Folder Include="Patches\" />
+  </ItemGroup>
+</Project>

+ 22 - 0
UltimateNPCWeapons.sln

@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31729.503
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UltimateNPCWeapons", "UltimateNPCWeapons.csproj", "{91AB81DE-EAEE-47D1-93DD-541179208219}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{91AB81DE-EAEE-47D1-93DD-541179208219}.Release|x86.ActiveCfg = Release|x86
+		{91AB81DE-EAEE-47D1-93DD-541179208219}.Release|x86.Build.0 = Release|x86
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {01DC0362-2855-4A02-9795-86BE6485D61C}
+	EndGlobalSection
+EndGlobal